# Per-game mechanics and feedback catalogue Review: 10 November 2026. Scope: all 126 frozen storefront entries captured on 8–9 November. This is a desk analysis of existing rules and prior inspection records, not a new playthrough. See [the synthesis](game-mechanics-analysis.md) for comparisons, game-feel principles and priorities. Each entry distinguishes rule description, prior observations, interpretation, proposed feedback and remaining uncertainty. A completed recorded demo does not prove every rule, control or bonus. All feedback proposals are unimplemented and untested; audio, easing, latency, shake and hit-stop quality remain unmeasured. Presentation choices do not establish control over the lottery outcome. Observed amounts are hypothetical demo results. Existing source descriptions retain their detailed condition checks for traceability. ## 30 års jubilæum **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal one large panel and nine smaller panels. Three equal amounts within one panel satisfy that panel's condition; three anniversary symbols in the large panel represent the monthly-payment prize. Complete all reveal areas; demo prizes are not paid. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/ds30arsjubilaeum2021/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One click partly scratches first balloon; full manual completion not claimed. - [reviewed-auto-progress](screenshots/DKS/ds30arsjubilaeum2021/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Same-ticket progressive auto reveal with Stop autoskrab label. - [reviewed-demo-end](screenshots/DKS/ds30arsjubilaeum2021/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Direct image review confirms Ingen gevinst denne gang terminal; no replay or Buy selected. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Manual click only partially removed coating; full manual scratch completion not verified. Auto no-prize terminal observed. Monthly-payment symbol condition did not qualify in this ticket. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `ds30arsjubilaeum2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/30%20%C3%A5rs%20jubil%C3%A6um); association caveats above still apply. ## 7-9-13 Quick **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three independent fields and look for three equal amounts in a field. The lower-right field also uses three numbered moneybag symbols for a 7-, 9- or 13-year monthly-payment result. Finish all fields; demo results are fictional. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/ds79132019/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): Click expands top panel; no manual scratch/reveal success asserted. - [reviewed-auto-progress](screenshots/DKS/ds79132019/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Progressive Auto reveals amounts and coin/bag symbols across panels. - [reviewed-demo-end](screenshots/DKS/ds79132019/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Direct image review confirms no-prize terminal with untouched replay/Buy buttons. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Manual input expanded a panel rather than removing its coating; full manual scratch path not exercised. Auto no-prize terminal observed, but monthly-payment conditions did not qualify. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `ds79132019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/7-9-13); association caveats above still apply. ## Alfens skatte **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Four-symbol lines with Chance substitution and multiplier. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal the 16 cells and look for four identical symbols horizontally, vertically or diagonally. A Chance symbol can complete a line of three matching symbols; a separately revealed multiplier modifies a qualifying line result. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsalfensskatte2020/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One click on top-left covered cell reveals a gold coin; remaining cells stay covered. - [reviewed-auto-progress](screenshots/FDJ/dsalfensskatte2020/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One Auto input reveals remaining cells and two Chance symbols; no qualifying completed line claimed. - [reviewed-demo-end](screenshots/FDJ/dsalfensskatte2020/2026-11-08T19-40-55-622Z/live-reviewed/passive-0005.png): Direct full-size review confirms transient no-prize terminal in a unique timestamped passive phase. Later purchase/cross-promotion screen was not clicked. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Manual cell reveal, Auto and transient no-prize terminal reviewed. Chance faces occurred but a successful Chance-completed line and multiplier reward remain unverified. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsalfensskatte2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/alfens-skatte); association caveats above still apply. ## Arme Riddere **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Dismiss pre-ticket instructions and choose the current Try control. Reveal three knight panels; three equal amounts within the same panel satisfy its condition, and values must not be pooled. The separate inline helmet bonus requires a sword, with guide/in-game instructions describing up to 1,000 kr. In the observed manual sequence the first helmet input enlarged it and the second only partially scratched it. Autoskrab then completed all fields. The actual bonus revealed SKJOLD, not a sword, and a transient explicit no-prize overlay preceded the returned revealed board. Finish all four panels; the returned board alone is not terminal proof. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsarmeriddere2023/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): First helmet input enlarged it without scratching. Only after inspecting that state, a second input made a small partial scratch. Neither input completed the bonus or established a sword. - [reviewed-auto-progress](screenshots/DKS/dsarmeriddere2023/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): One Autoskrab input from the enlarged partial helmet starts automatic panel progression; Stop autoskrab is visible. No Skrab alt or additional field input selected. - [reviewed-demo-end](screenshots/DKS/dsarmeriddere2023/2026-11-08T19-40-55-622Z/live-reviewed/passive-0008.png): Direct full-size passive review confirms transient Desvaerre / Ingen gevinst denne gang over the completed board. This explicit feedback, not the later returned board, establishes the terminal. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Anonymous Try, two-stage manual helmet input, actual Autoskrab, non-sword bonus, transient no-prize feedback and returned result board reviewed. Complete manual scratching, successful triples and successful sword award remain unexercised. No separate no-money confirmation or server demo flag; canvas terminal is not exposed as frame body text. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsarmeriddere2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/arme-riddere); association caveats above still apply. ## Astro **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Chosen zodiac reference, property pairs and elemental bonus. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose a zodiac sign. Reveal the main symbols: two instances of the chosen sign meet the first condition and two equal properties meet a second. In the bonus, match two elemental symbols associated with the chosen zodiac group. The reviewed Aries demo revealed two Aries symbols and hypothetical 20 kr; four distinct properties and four distinct bonus elements did not qualify. Auto and automatic return to selection were observed. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsastro2020/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One first-star input only partly scratches its cover, not a completed reference. - [reviewed-auto-progress](screenshots/FDJ/dsastro2020/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto reveals main symbols and begins prize-shield reveal. Retained passive-0005.png shows two highlighted Aries/20 kr, four distinct property words and four different bonus elements; no property or bonus prize. - [reviewed-demo-end](screenshots/FDJ/dsastro2020/2026-11-08T19-40-55-622Z/live-reviewed/passive-0009.png): Direct full-size passive image review confirms conditional Du kunne have vundet en gevinst, hvis du havde koebt et spil with 20,00 kr. Later active 008-wait.png is returned zodiac selection, not terminal proof; no replay/purchase input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One Aries hypothetical 20 kr ticket observed, not real winnings. Successful equal-property and elemental-bonus conditions, other zodiac selections and fully manual completion unexercised. Terminal automatically disappears; returned selection alone is not proof. - Guide/catalog return-percent discrepancy remains documented in the representative study. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsastro2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/astro); association caveats above still apply. ## Blandede bolcher **Primary family:** Reference matching. **Subtype:** Reference-symbol equality per target cell. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Dismiss pre-ticket instructions and choose the current Try control. First reveal five reference symbols under the sweet jars, then twenty food-symbol/amount fields under decorative candies. Compare actual revealed icons, not the candy covers or broad food categories; each qualifying reference match awards that field's indicated amount. One manual jar input did not establish a completed readable reference. Separate Skrab alt exposed all areas and reached explicit no-prize terminal feedback. Autoskrab was visible but not exercised; finish both reference and comparison areas without treating displayed potentials as awards. **Design interpretation:** Reveal reference numbers or icons, then compare target cells with them. Equality is against the reference set, not merely another target. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsblandedebolcher2020/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One first-jar input leaves no completed readable reference symbol. Do not treat the small changed patch or visible cover candies as a confirmed reference reveal. - [reviewed-demo-end](screenshots/DKS/dsblandedebolcher2020/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Direct canvas review confirms Ingen gevinst denne gang after all fields revealed. Frame body text remains empty; no replay, Buy or dismissal selected. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - Anonymous Try, one manual reference-jar input, actual Skrab alt, full result layout and no-prize terminal reviewed. Complete manual scratching, Autoskrab and successful reference matches remain unexercised. No separate no-money confirmation or server demo flag; canvas terminal is not exposed as frame body text. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsblandedebolcher2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/blandede-bolcher); association caveats above still apply. ## Bikuben **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Chosen-symbol row matches plus honey-jar collection and extra round. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose a target symbol, then reveal each hive row using its arrow. Three chosen symbols in a row meet that row's condition. EXTRA starts an additional round after the original finishes rather than itself awarding a prize. Independently, four to ten honey jars accumulated across any rows meet the collection condition; both main and jar conditions may qualify. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsbikuben2020/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Same-ticket manual top-row arrow reveals two butterflies, hive and net; no three-reference match. - [reviewed-demo-end](screenshots/FDJ/dsbikuben2020/2026-11-08T19-40-55-622Z/live-reviewed/passive-0004.png): Direct individual review of passively sampled no-prize result before automatic return; no replay input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Initial panel describes lottery allocation, not all play rules. Butterfly selection, one manual row and auto terminal reviewed; EXTRA round and jar reward qualification did not occur. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsbikuben2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/bikuben); association caveats above still apply. ## Bikuben maxi **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Chosen-symbol rows, special symbols and loss-conditioned bee bonus. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose one of three symbols and reveal rows; three chosen symbols award the row result. EXTRA starts another round, multiplier symbols modify row values, and a queen symbol has a separate reward. If main play has no win, the bonus opens: reveal the hive and check whether at least four bees emerge. **Design interpretation:** The bee bonus is loss-conditioned; extra rows, multipliers and queen rewards are other mechanisms. It is more than a larger Bikuben board. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsbikubenmaxi2021/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Manual top-row arrow reveals seven non-reference symbols and disables. - [reviewed-auto-progress](screenshots/FDJ/dsbikubenmaxi2021/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Auto reveals subsequent rows; no qualifying chosen-flower triple visible in completed rows. - [reviewed-demo-end](screenshots/FDJ/dsbikubenmaxi2021/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): After opening bonus door, direct image review confirms no-prize result; no replay or Buy input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Current chosen-reference row input, Auto, loss-conditioned bonus entry and no-prize terminal reviewed. Extra rounds, multiplier and queen effects did not occur; successful bee-count prize not verified. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsbikubenmaxi2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/bikuben-maxi); association caveats above still apply. ## Bikuben mini **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Timed hive reveal and matching-symbol counts; taps guide-described. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Repeatedly strike the hive to expose symbols and find three equal qualifying symbols. Beetle and caterpillar symbols do not qualify. The instruction says up to 24 taps or auto reveal; a time limit is visible in the game. **Design interpretation:** Repeated hive tapping is guide-described, but the reviewed current ticket completed through its timer without hive or Auto input. Tapping responsiveness cannot be scored from that record. **Prior inspection observations:** - [reviewed-demo-end](screenshots/FDJ/dsbikubenmini2020/2026-11-08T19-40-55-622Z/live-reviewed/passive-0148.png): Direct full-size original screencast review confirms Desvaerre / Ingen gevinst denne gang after timer-only continuation. Retained passive-0140.png shows no three qualifying symbols in any row. Return to entry is not used as terminal proof. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One current timer-only no-prize ticket reviewed; no hive or Auto input occurred after Try. Earlier delayed input attempts did not establish causality and are not promoted to observed Auto. Manual 24-hit completion and successful triples remain unexercised. Transient result needs direct frame evidence, not returned entry. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsbikubenmini2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/bikuben-mini); association caveats above still apply. ## Boblebasserne **Primary family:** Group clearing and column refresh. **Subtype:** Click an existing connected same-colour group. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Within 25 moves, click connected groups of at least two same-colour bubbles; replacements refill removed cells. Actual pink pair input clears two, spends one move and fills pink meter0 to2. Five colour meters track collection; all final44/31/39/32/32 remain below60, so no reward. Auto unlocks a final effect, continues after zero moves and shows BOBLETUREN ER SLUT before explicit no-prize. Guide describes successive meters/overflow, three-atom random effects, timed bombs and every-five-atom tour unlocks; exact triggers/effect selection not independently established. **Design interpretation:** An ordinary two-cell clear was observed spending one move and adding two to a colour meter. Deferred tour effects continue after zero moves, so input exhaustion is not the end of resolution. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsboblebassernefnc2023/2026-11-08T19-40-55-622Z/headed-2026-11-09/006-click.png): First green input has no established effect; subsequent pink group clears two cells. Moves25 to24, pink0 to2. - [reviewed-auto-progress](screenshots/VKS/dsboblebassernefnc2023/2026-11-08T19-40-55-622Z/headed-2026-11-09/008-wait.png): Actual Auto input in007 becomes pause; current six moves, filling meters and first tour effect unlocked. - [reviewed-demo-end](screenshots/VKS/dsboblebassernefnc2023/2026-11-08T19-40-55-622Z/headed-2026-11-09/010-wait.png): Explicit no-prize after the tour settles. **Game-feel proposal (not observed):** Preview the affected group or replacement column. Animate collection toward the correct meter and label deferred effects after the move budget reaches zero. **Limits and unverified branches:** - Earlier headless technical failure retained; fresh headed browser reaches terminal without recovery. Exact timed-bomb resolution, atom trigger cadence, overflow and alternate tour effects remain guide-derived. Choices explicitly do not change lottery result. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsboblebassernefnc2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/boblebasserne); association caveats above still apply. ## Bogstavjagt rødt ord **Primary family:** Word and letter games. **Subtype:** Supplied letters; completed-word count on separate crossword boards. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal supplied/extra letters and mark matching letters on the crossword and bonus words. Count at least three valid horizontal or vertical words of at least three letters, bounded by black cells or the board edge. Fully completed bonus words have separate results; a valid all-red word has its own condition. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsbogstavjagtrodtord2019/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One supplied-letter input fully reveals L. Matching grid L cells remain white: reference reveal is separate from letter transfer, not a persistent partial scratch. - [reviewed-auto-progress](screenshots/DKS/dsbogstavjagtrodtord2019/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Autoskrab becomes Stop autoskrab, supplies further letters and marks eligible cells. - [reviewed-demo-end](screenshots/DKS/dsbogstavjagtrodtord2019/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Direct canvas review confirms explicit hypothetical 30 kr terminal. Replay and Buy untouched. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One hypothetical 30 kr ticket observed, not real winnings. Manual reference and Find bogstaver exercised; manual grid transfer, successful all-red word and completed bonus-word prizes unexercised. Salmon-marked cells alone are not evidence of the separate red-word prize. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsbogstavjagtrodtord2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/bogstavjagt-roedt-ord); association caveats above still apply. ## Bogstavjagt stjerne **Primary family:** Word and letter games. **Subtype:** Supplied letters; completed-word count on separate crossword boards. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal supplied/extra letters and mark matching letters in the crossword and bonus words. Valid words are uninterrupted horizontal/vertical sequences of at least three letters bounded by black cells or edges; at least three completed words qualify. A star in a completed word doubles the main result for three to nine words, but not bonus-word prizes. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsbogstavjagtstjerne2019/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/005-click.png): First supplied circle fully reveals A-ring. No manual matching-letter transfer claimed. - [reviewed-auto-progress](screenshots/DKS/dsbogstavjagtstjerne2019/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/006-click.png): Actual Autoskrab input begins automatic supplied-letter reveals and board marking. - [reviewed-demo-end](screenshots/DKS/dsbogstavjagtstjerne2019/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/008-wait.png): Explicit Ingen gevinst denne gang after automatic marking/scoring. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One no-prize ticket reviewed after ordinary grey Try. Earlier colour-only observations did not establish disabled state. Star-doubling exception remains guide-only; no qualifying starred word or bonus-word payout. Manual letter reveal and Auto observed, not manual matching transfer. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsbogstavjagtstjerne2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/bogstavjagt-stjerne); association caveats above still apply. ## Bogstavjagt **Primary family:** Word and letter games. **Subtype:** Supplied letters; completed-word count on separate crossword boards. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal supplied/extra letters and transfer matching letters to the crossword and bonus words. Count completed valid horizontal/vertical words of at least three letters bounded by black cells or the board edge. At least three completed main words qualify; complete bonus words separately. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsbogstavjagt2019/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): After supplied U revealed, correct matching U cell became green. Wrong prior R target had no effect; manual transfer is separate from reference reveal. - [reviewed-auto-progress](screenshots/DKS/dsbogstavjagt2019/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Auto reveals supplied letters and marks matching crossword/bonus cells. - [reviewed-demo-end](screenshots/DKS/dsbogstavjagt2019/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Direct image review confirms no-prize result, extra letters and untouched replay/Buy controls. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One manual letter transfer and auto no-prize result observed; Find bogstaver helper and successful word/bonus prize conditions remain unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsbogstavjagt2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/bogstavjagt); association caveats above still apply. ## Bonus **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Dismiss pre-ticket instructions and choose the current Try control. Reveal one large and nine small independent panels; three equal amounts within the same panel satisfy its condition, without pooling values across panels. Three money-bundle symbols specifically in the large panel satisfy the monthly-payment condition; the in-game instruction describes 30,000 kr monthly for ten years. That headline and a single bundle are not awards. One manual small-panel input remained a partial scratch after waiting. Actual Autoskrab completed remaining panels and reached explicit no-prize feedback. Finish all ten areas; demos pay no real-money prizes. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsbonus2024/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): One first-small-seal input produced a partial scratch in place. Waiting preserved remaining cover fragments rather than completing it; no complete matching panel or award claimed. - [reviewed-auto-progress](screenshots/DKS/dsbonus2024/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): One Autoskrab input completes the first seal and scratches the next with Stop autoskrab visible. No Skrab alt or additional field input selected. - [reviewed-demo-end](screenshots/DKS/dsbonus2024/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Direct canvas review confirms Ingen gevinst denne gang after panel completion. No replay, Buy or dismissal selected; no monthly-payment award inferred from the large headline or a visible bundle symbol. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Anonymous Try, both in-game instruction pages, persistent partial manual scratch, actual Autoskrab and no-prize terminal reviewed. Complete manual scratching, successful triples and monthly-payment condition remain unexercised. Help URL differs from uniquely matched storefront guide slug; candidate association retained despite in-game condition corroboration. No separate no-money confirmation or server demo flag; canvas terminal is not exposed as frame body text. - Help URL is missing, unmatched or conflicts with the unique storefront guide identity; association is a candidate from the exact normalized storefront slug. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsbonus2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Brikjagten **Primary family:** Tile or creature upgrading. **Subtype:** Equal-item or equal-value pair upgrading. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Combine two tiles with the same colour and value, using drag/drop or double-tap, into a summed tile. A new tile appears after each merge. Creating a new maximum value for a colour advances its prize meter; clearing designated rows has separate rewards. Clearing the bonus row opens a pair-reveal stage that ends after all available tiles are opened or four winning pairs. Main play stops when no merge remains. The interface presents choices, not control over the lottery outcome. **Design interpretation:** Three progress systems coexist: upgraded values, colour maxima and row clearing. A row bonus is a different stage. A successful observed double-tap supports the merge input; drag behaviour and the bonus still need direct testing. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsbrikjagtenfnc2026/2026-11-08T19-40-55-622Z/reviewed-probe/manual-observation.png): Manual action attempt; effect must be interpreted with same-ticket start image. - [reviewed-demo-end](screenshots/VKS/dsbrikjagtenfnc2026/2026-11-08T19-40-55-622Z/reviewed-probe/completion-observation.png): Direct image review confirms demo terminal dialog; no new ticket/purchase selected. **Game-feel proposal (not observed):** Show both source items and the upgraded result, then explain progress. Incompatible targets need immediate local feedback; no-combination states must distinguish resupply from true completion. **Limits and unverified branches:** - Same-ticket start/manual images confirm a double-tap merge. The bonus-row trigger was not reached; its pair-reveal rules remain guide-derived. The 37.50 DKK result is explicitly hypothetical demo output, not a payment. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsbrikjagtenfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/brikjagten); association caveats above still apply. ## Bær og bogstaver **Primary family:** Word and letter games. **Subtype:** Supplied letters; independently rewarded whole words. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Dismiss pre-ticket instructions and choose the current Try control. Reveal eighteen supplied letters, then mark matching letters across seventeen independent words. A fully completed word awards its own indicated amount, not a crossword word-count table. Visible prize strips under incomplete words are not awards. The inline bonus requires a blackberry. One manual reference input only partially scratched it; observed Skrab alt completed eligible transfers and reached hypothetical 50 kr feedback. Same-ticket result detail showed CALYPSO fully gold with 50 kr and GAVE instead of the qualifying blackberry. Autoskrab was visible but not exercised. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsbaerogbogstaver2019/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One first supplied-letter input leaves a partial scratch without a completed readable reference. No manual matching-letter transfer claimed. - [reviewed-demo-end](screenshots/DKS/dsbaerogbogstaver2019/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Direct canvas review confirms Hvis du havde koebt et spil, kunne du have vundet 50 kr. No replay or Buy selected. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - Anonymous Try, partial manual reference input, Skrab alt, hypothetical 50 kr terminal and same-ticket winning CALYPSO detail reviewed. Complete manual letter transfer, Autoskrab, multiple completed words and successful blackberry award remain unexercised. No separate no-money confirmation or server demo flag; canvas terminal is not exposed as frame body text. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsbaerogbogstaver2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/b%C3%A6r-og-bogstaver); association caveats above still apply. ## De forsvundne skatte **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Three-symbol counts and triggered chest reveal. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal 18 cells and find three identical qualifying symbols listed in the reward table. Unlisted symbols are non-winning. A Bonus symbol unlocks a chest that is revealed by three clicks. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsdeforsvundneskatte2021/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One top-left cell click reveals a lotus; other cells remain covered. - [reviewed-auto-progress](screenshots/FDJ/dsdeforsvundneskatte2021/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): One Auto input reveals remaining symbol silhouettes; bonus dragon symbol did not occur and displayed current prize remains zero. - [reviewed-demo-end](screenshots/FDJ/dsdeforsvundneskatte2021/2026-11-08T19-40-55-622Z/live-reviewed/passive-0004.png): Direct full-size review confirms full no-prize message in unique passive phase; preceding DESVAERRE-only animation frame was not used as sole terminal proof. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One of four treasure themes, manual cell reveal, Auto and no-prize terminal reviewed. Other theme boards and three-click chest bonus remain unverified; no bonus dragon occurred. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdeforsvundneskatte2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/de-forsvundne-skatte); association caveats above still apply. ## De gyldne nøgler **Primary family:** Multiple input modes in sequence. **Subtype:** Selected tasks followed by closing collection reveal. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose Try, a demo presentation and the explicit no-money confirmation. Spin KLIK HER to select minigames and collect keys before the mandatory Treasure Island closing phase. The guide describes two to four minigame turns and six possible tasks: coconut targets, repeated parrot taps, kraken targets, hold/release fishing, wanted-poster scratching and shuffled-shell selection. Actual manual play selected the parrot and one tap started its timed gauge; successful rapid tapping was not exercised. One Auto input then completed wanted posters, awarded one key and opened one final chest without further input. The chest's 5 kr reveal preceded an explicit hypothetical 5 kr terminal. Keys are not money and the final chest is not an optional bonus. Choices do not influence the lottery result; demos award no real-money prizes. **Design interpretation:** This has the largest change in control vocabulary: tap targets, repeat taps, hold/release, scratch and hidden selection. Treasure Island is the mandatory closing phase, not an optional bonus. Only a subset of the six tasks was exercised. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsdegyldnenoeglerfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): One KLIK HER input selected Pollys Kiks. After reading the parrot instruction, one parrot input started the gauge and reaction. No repeated rapid tapping or successful manual key award claimed; waiting returned to the selector. - [reviewed-auto-progress](screenshots/VKS/dsdegyldnenoeglerfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/passive-0011.png): One play-triangle input at the returned selector became pause. Auto selected Skrab og fang, revealed three wanted posters and actually awarded one key. This is an in-game key, not money; no manual poster scratching was exercised. - [reviewed-demo-end](screenshots/VKS/dsdegyldnenoeglerfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Direct full-size image and frame text confirm Du kunne have vundet 5 kr. over the opened chest. No Buy, Try or dismissal selected. **Game-feel proposal (not observed):** Announce each control change, show task completion and token transfer, then explain what the closing stage consumes. Avoid carrying rapid-tap expectations into hold or selection tasks. **Limits and unverified branches:** - One 5 kr anonymous ticket, manual selector/parrot initiation, Auto, actual poster key, mandatory closing chest and hypothetical 5 kr terminal reviewed. Repeated parrot tapping, manual poster scratching, coconut/kraken/fishing/shell tasks, multiple keys and multiple chests remain unexercised. Guide CMS title incorrectly names Den lille larve and the body retains a stray leaf sentence; correctly named substantive rules agree with observed tasks. Explicit no-money confirmation, not server demo flag. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdegyldnenoeglerfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/de-gyldne-noegler); association caveats above still apply. ## De små fjer **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Parent-colour chicks per branch; joker bird-call matching. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose Try, a demo presentation and the explicit no-money confirmation. Reveal eggs on four branches; the guide requires two chicks matching the parent's colour on the same branch for its indicated result. Some branches receive a third egg, as actually observed after the first manual hatch. An initial crack can precede the chick's delayed reveal, so wait rather than repeating an uncertain input. Joker chicks enter Bird School, where their written bird-call speech bubbles must match the teacher's bubble. The observed KRAA/KURR mismatch did not award the displayed bonus potential. One play triangle can continue automatically through eggs and school; finish only at explicit terminal feedback. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsdesmaafjerfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): One top-left egg click first made a crack; subsequent read-only waiting hatched one cyan chick. A third egg appeared on that branch without another input. A crack alone was not treated as a completed reveal. - [reviewed-auto-progress](screenshots/VKS/dsdesmaafjerfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/009-click.png): One play-triangle input becomes pause and reveals further eggs. A displayed 50 kr branch potential is not an award; total remains zero. Pink normal chicks are not automatically Joker evidence. - [reviewed-demo-end](screenshots/VKS/dsdesmaafjerfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Direct full-size image and frame text confirm Der var ingen gevinst i dette demo-spil in Bird School. No Buy, Try or dismissal selected. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One 5 kr anonymous ticket, manual hatch, Auto, actual school mismatch and no-prize terminal reviewed. Successful branch awards, multiple school chicks and successful song matches remain unexercised. Parent-colour requirement is retained from the corroborated guide; the short board tutorial omits that detail. Explicit no-money confirmation, not server demo flag. No identity/rule equivalence inferred from Fuglevenner branding. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdesmaafjerfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/de-smaa-fjer); association caveats above still apply. ## Den lille larve **Primary family:** Guided routes, exploration and chains. **Subtype:** Reachable-leaf movement under energy and length constraints. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Click a reachable brown leaf to move the caterpillar within its energy budget. Reveals can add energy/length, berries, a bee that removes obstacles, or a butterfly. Collect matching berry sets and track length thresholds. A butterfly or maximum length unlocks a cocoon-matching bonus. Main play ends when energy/reachability runs out or maximum length is reached, then any unlocked bonus must finish. An auto control is guide-described. Chosen paths and leaves do not change the lottery outcome. **Design interpretation:** Energy and reachability make this different from scratching a prescribed path. Length, berries and conditional cocoons add layered progression. The recorded manual attempt missed its target, so Auto progression is not evidence of manual path responsiveness. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsdenlillelarvefnc2024/2026-11-08T19-40-55-622Z/reviewed-probe/manual-observation.png): Manual action attempt; effect must be interpreted with same-ticket start image. - [reviewed-demo-end](screenshots/VKS/dsdenlillelarvefnc2024/2026-11-08T19-40-55-622Z/reviewed-probe/completion-observation.png): Direct image review confirms demo terminal dialog; no new ticket/purchase selected. **Game-feel proposal (not observed):** Show reachable or selectable cells and the resource cost before commitment. After a move, explain energy, lives, remaining attempts and newly opened cells locally. **Limits and unverified branches:** - Auto progression and no-prize demo terminal dialog verified. The fixed-coordinate manual attempt missed the current highlighted leaf; it is not a successful manual move. Butterfly/cocoon bonus not triggered in the reviewed run. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdenlillelarvefnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/den-lille-larve); association caveats above still apply. ## Deluxe **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Dismiss pre-ticket instructions and choose the current Try control. Reveal eight independent panels; three equal amounts within the same panel satisfy its condition, and values must not be pooled across panels. One manual first-panel click only partially scratched it without expansion. Separate Skrab alt revealed every panel and reached explicit no-prize terminal feedback. The first seven panels contain six amounts each and the wider final panel twelve. Autoskrab was visible but not exercised. Finish all eight panels; displayed amounts are potentials, not awards without the panel condition. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsdeluxe2021/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One first-panel click leaves a small partial scratch in place. It neither expands the panel nor reveals all its amounts; partial glyphs are not interpreted as complete results. - [reviewed-demo-end](screenshots/DKS/dsdeluxe2021/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Direct canvas review confirms Ingen gevinst denne gang after all panels revealed. Frame body text remains empty, so this is visual evidence, not DOM terminal recognition. No Buy, Try or dismissal selected. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Anonymous Try, partial manual scratch, Skrab alt, all panels and no-prize terminal reviewed. Full manual scratching, Autoskrab and successful panel awards remain unexercised. No separate no-money confirmation or server demo flag; canvas terminal is not exposed as frame body text. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdeluxe2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/deluxe); association caveats above still apply. ## Det Skjulte Tempel **Primary family:** Guided routes, exploration and chains. **Subtype:** One cell per row with hearts and conditional final wheel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose one cell per row while advancing through the temple with three hearts. Holes remove hearts; zero ends play. Gold beetles collect the entire current row and sandstorms collect one symbol from each passed row. Reaching the last row unlocks three wheel spins; symbols, immediate results or three additional spins may emerge. End on heart exhaustion or completion of the bonus. **Design interpretation:** One choice per row plus hearts gives the presentation a survival structure. Row-wide beetles and retrospective sandstorms require clear causal explanation; the final wheel is conditional on reaching the end. **Prior inspection observations:** - [reviewed-demo-end](screenshots/VKS/dsdetskjultetempelfnc2026/2026-11-08T19-40-55-622Z/reviewed-probe/completion-observation.png): Direct image review confirms demo terminal dialog; no new ticket/purchase selected. **Game-feel proposal (not observed):** Show reachable or selectable cells and the resource cost before commitment. After a move, explain energy, lives, remaining attempts and newly opened cells locally. **Limits and unverified branches:** - No-money demo reached a reviewed terminal through auto. Manual path targeting, collection-effect exceptions and final wheel remain guide-derived; no manual input was exercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdetskjultetempelfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Diamant Quick **Primary family:** Reference matching. **Subtype:** Reference-number equality per target cell. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Dismiss pre-ticket instructions and choose the current Try control. Reveal the five reference winning numbers first, then thirty diamond fields; each reference-number match awards that diamond's displayed amount. A single reference-strip click only partially scratched the cover and waiting did not complete it. One observed Autoskrab input exposed all references and completed remaining number/amount reveals, followed by explicit no-prize terminal feedback. Displayed cell amounts alone do not satisfy the reference-match condition. **Design interpretation:** Reveal reference numbers or icons, then compare target cells with them. Equality is against the reference set, not merely another target. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsdiamant2024/2026-11-08T19-40-55-622Z/live-reviewed/005-wait.png): One reference-strip input leaves an incomplete scratch. Read-only waiting preserves the same partial patch; this is not a delayed complete reveal and not proof that all references were revealed manually. - [reviewed-auto-progress](screenshots/DKS/dsdiamant2024/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One Autoskrab input exposes references 56, 31, 48, 26 and 44, then several number/amount cells. Stop autoskrab is visible. Main-cell amounts without reference matches are potentials, not awards. - [reviewed-demo-end](screenshots/DKS/dsdiamant2024/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Direct canvas review confirms Ingen gevinst denne gang after remaining cells revealed. Frame body text remains empty, so this is visual evidence, not DOM terminal recognition. No Buy, Try or dismissal selected. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - Anonymous Try, partial reference scratch, actual Autoskrab and no-prize terminal reviewed. Full manual reference/diamond scratching and successful reference matches remain unexercised. No separate no-money confirmation or server demo flag; canvas terminal is not exposed as frame body text. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdiamant2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/diamant); association caveats above still apply. ## Dobbelt bogstavjagt **Primary family:** Word and letter games. **Subtype:** Supplied letters; completed-word count on separate crossword boards. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal reference/extra letters and mark both crossword boards and bonus words. Each board must independently complete at least three valid words; counts cannot be pooled. Words must contain at least three uninterrupted letters bounded by black cells or edges. Completed bonus words award separate results. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsdobbeltbogstavjagt2019/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): After one reference fully reveals M, clicking actual MYSTERIUM M colours just that first-board cell orange. Reference reveal and board transfer are separate. Retained 006-click.png shows explicitly selected second-board tab and different grid. - [reviewed-auto-progress](screenshots/DKS/dsdobbeltbogstavjagt2019/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Autoskrab selected from second board becomes Stop autoskrab and automatically changes focus to first board while supplying/marking letters. - [reviewed-demo-end](screenshots/DKS/dsdobbeltbogstavjagt2019/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Direct canvas review confirms Ingen gevinst denne gang after all supplied/extra letters resolve; no replay/Buy. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One no-prize ticket observed. Do not combine word counts across boards; the sampled two-plus-two outcome is not four qualifying words on one board. Find bogstaver and successful main/bonus awards unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdobbeltbogstavjagt2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/dobbelt-bogstavjagt); association caveats above still apply. ## Drageheltene **Primary family:** Adjacent-swap match-three. **Subtype:** Adjacent swaps with title-specific secondary progression. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Swap adjacent symbols into horizontal/vertical groups of at least three, spending an initial ten moves. Colours activate corresponding hero attacks; cascades can attack again and orange matches activate all heroes. Progress through five enemy waves; chests can grant results, extra moves, reinforcement, recolouring or colour clearing. End when moves run out or the final dragon is defeated. **Design interpretation:** The distinctive layer is the translation from colour matches into hero attacks, enemy waves and chest effects. A match-three board alone does not explain the game. The dragon was still alive at terminal in the recorded run. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsdrageheltenefnc2025/2026-11-08T19-40-55-622Z/headed-2026-11-09/006-click.png): Two adjacent inputs swap green upward into three greens; board refills, moves10 to9. - [reviewed-auto-progress](screenshots/VKS/dsdrageheltenefnc2025/2026-11-08T19-40-55-622Z/headed-2026-11-09/008-wait.png): Single actual play input in007 becomes pause; sustained Auto now fighting third wave with five moves and two prior zero rewards. - [reviewed-demo-end](screenshots/VKS/dsdrageheltenefnc2025/2026-11-08T19-40-55-622Z/headed-2026-11-09/009-wait.png): Zero moves, dragon still present, explicit hypothetical5kr. No dragon-defeat reward claimed. **Game-feel proposal (not observed):** Present swap, match, effect destination and counter update in that order. Buffer or clearly acknowledge input while cascades resolve; reserve stronger impact for special events. **Limits and unverified branches:** - Earlier headless technical failure and mistaken Auto toggles preserved as history. Fresh headed browser succeeds with one actual Auto input. Dragon remains alive at terminal, no special chest claimed; exact hero attack values and all ordinary-chest effects not individually established. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdrageheltenefnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/drageheltene); association caveats above still apply. ## Dybt farvand **Primary family:** Frontier pair removal. **Subtype:** Match accessible pairs and open a local frontier. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal accessible yellow fish; black fish remain blocked. Observed first input reveals red octopus; second matching octopus departs with it and exposes the next-column top fish in yellow, not the entire column. Actual Auto continues until four different exposed types remain without a pair. Attached amount bubbles stay dark and total zero; explicit no-prize. Guide describes Paradise fish releasing another fish then becoming yellow for extra continuation and pearl bonus at least doubling collected results; neither exercised. **Design interpretation:** Reveal accessible pieces, remove matching pairs and unlock local pieces behind them. Recovery pieces can extend play when the accessible frontier has no match. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsdybtfarvandfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Retained 006 first yellow reveals red octopus. Current second yellow produces departing matching pair and exposes next-column top fish in yellow; dark lower next-column fish remain blocked. - [reviewed-auto-progress](screenshots/VKS/dsdybtfarvandfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual Auto changes play to pause and continues accessible fish. No bypass of black fish. - [reviewed-demo-end](screenshots/VKS/dsdybtfarvandfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Explicit Der var ingen gevinst i dette demo-spil. No replay or Buy input. **Game-feel proposal (not observed):** Connect the pair before departure, then visibly activate only newly accessible pieces. Attached amounts should transfer only when the qualifying removal occurs. **Limits and unverified branches:** - One five-kroner no-prize ticket observed. Actual paired departure and local frontier release reviewed. Paradise fish extension, collected amount and pearl multiplier remain guide-derived; visible blocked amounts are not awards. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdybtfarvandfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/dybt-farvand); association caveats above still apply. ## Dyrevenner **Primary family:** Word and letter games. **Subtype:** Supplied letters complete animal names; count completed names. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal fourteen reference letters; matching letters fill nine animal names. One manual input settles to Danish A-ring without completing a name. Actual Auto reveals the rest. TRYLLE alone completes, green with one name/0 kr highlighted; colourful characters alone do not prove completed names. At least two names qualify, so explicit no-prize and zero follow. Candidate guide describes a Bonus-marked character opening expanding character matching, adding two fields per match up to nine; no such bonus exercised. **Design interpretation:** Completed animal names count toward a threshold; a colourful or exposed animal alone does not establish a completed name. This differs from independently rewarded word lists. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsdyrevennerfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Retained 005 input starts letter animation; current settled first reference is Danish A-ring, no name complete. One input, no repeated reveal. - [reviewed-auto-progress](screenshots/VKS/dsdyrevennerfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto changes play to pause and reveals F after initial A-ring. Other references continue without further input. - [reviewed-demo-end](screenshots/VKS/dsdyrevennerfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit Der var ingen gevinst i dette demo-spil. No replay or Buy input. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One five-kroner no-prize ticket observed. Configured help URL incorrectly points to Den lille larve; unique Dyrevenner storefront guide remains flagged candidate. Actual name completion agrees with candidate, but bonus-marked character and expanding comparison bonus unexercised. - Help URL is missing, unmatched or conflicts with the unique storefront guide identity; association is a candidate from the exact normalized storefront slug. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdyrevennerfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Eldorado **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Reference numbers complete horizontal rows in three separate pyramids. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Dismiss pre-ticket instructions and choose the current Try control. Reveal supplied and extra numbers, then mark their occurrences across three separate pyramids. Complete an entire horizontal row for that row's displayed reward; isolated matching cells and partially filled rows do not qualify. Each pyramid has five rows of two, four, six, eight and ten numbers, and a supplied number may occur once in each pyramid. One manual supplied-number input only partially scratched its cover. Actual Autoskrab revealed references/extras, marked matching numbers and automatically enlarged subsequent pyramids before explicit no-prize feedback. Do not select a new board merely because Auto changes the enlarged preview. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dseldorado2023/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One supplied-number input leaves a small partial scratch, not a completed readable reference. No manual number transfer claimed. - [reviewed-auto-progress](screenshots/DKS/dseldorado2023/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): One Autoskrab input first revealed 81, then completed reference progression. Read-only waiting shows all supplied values, extras 30/74/25, matching-number marks and pyramid 2 enlarged automatically, with Stop autoskrab still visible. No manual preview selection was exercised. - [reviewed-demo-end](screenshots/DKS/dseldorado2023/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Direct canvas review confirms Ingen gevinst denne gang over enlarged pyramid 3 after automatic completion. No replay, Buy or dismissal selected. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Anonymous Try, partial supplied-number input, actual Autoskrab, automatic focus changes/number marking and no-prize terminal reviewed. Complete manual reference transfer, manual preview selection and successful full-row awards remain unexercised. No separate no-money confirmation or server demo flag; canvas terminal is not exposed as frame body text. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dseldorado2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/eldorado); association caveats above still apply. ## Ellens Eventyr **Primary family:** Adjacent-swap match-three. **Subtype:** Adjacent swaps with title-specific secondary progression. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Swap forest symbols into matches beside cupboards to remove their four locks, then open them with further adjacent matching. Actual two-click acorn/blueberry swap makes three blueberries, uses one of fifteen moves and removes a lock without opening cupboard. Auto opens cupboards and collects shelf contents. Final 50/250/100 kr shelves have 1/4,2/4,0/4; 10/25/2.50/5 kr shelves have 2/3,1/3,1/3,2/3, all incomplete. Blue 5 kr shelf has 2x badge but only two jars: multiplier does not waive completion. One/four keys, no bonus, total zero/no-prize. Gold chests appear, but animal/Ellen clearing, patterned specials and four-key ten-move bonus remain guide-derived. **Design interpretation:** Adjacent matching first removes locks, later opens cupboards, then fills shelves. These are separate progress stages. A multiplier on an incomplete shelf does not complete it. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsellenseventyrfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Retained 005 selected acorn. Adjacent blueberry click forms row-two three blueberries above upper-left cupboard, moves fifteen to fourteen and removes a lock; cupboard remains. - [reviewed-auto-progress](screenshots/VKS/dsellenseventyrfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto becomes pause, continues matching and lock removal. Retained 008 shows collected jars, one bonus key and dropped gold chests; original passive-0035 preserves empty-but-closed cupboards versus collected shelf contents. - [reviewed-demo-end](screenshots/VKS/dsellenseventyrfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Explicit no-prize, no replay or purchase input. **Game-feel proposal (not observed):** Present swap, match, effect destination and counter update in that order. Buffer or clearly acknowledge input while cascades resolve; reserve stronger impact for special events. **Limits and unverified branches:** - One five-kroner no-prize ticket reviewed; original individually measured art/selection point preserved. Actual swap, lock removal, cupboard opening and shelf collection observed. Gold chests appear but their exact effects, animal/Ellen clearing, patterned specials and ten-move bonus remain unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsellenseventyrfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/ellens-eventyr); association caveats above still apply. ## En fjer i hatten **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Three-symbol cabinet lines and feather/hat condition. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose Try, the current demo presentation and explicit no-money confirmation. Open nine cabinet compartments; one observed input fully opened a cell to a sun. Three identical symbols on the same horizontal, vertical or diagonal line satisfy its condition; then reveal that line's reward. A pair of suns does not qualify. The guide separately requires feather and hat together for the inline bonus. One observed play triangle automatically completed remaining cabinet, line-potential and bonus reveals, reaching explicit no-prize feedback. Displayed line/bonus amounts are not awards without their conditions; successful lines and bonus remain unexercised. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsenfjerihattenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One top-left compartment input fully opens its doors and reveals a sun. This is a complete cell reveal, not a persistent scratch patch; no successful line claimed. - [reviewed-auto-progress](screenshots/DKS/dsenfjerihattenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One play-triangle input becomes pause and opens more compartments. The first and third top-row symbols are suns, but a pair does not meet the three-in-line condition. - [reviewed-demo-end](screenshots/DKS/dsenfjerihattenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Direct full-size image and frame text confirm Der var ingen gevinst i dette demo-spil. Remaining cells, line potentials and 25 kr inline bonus potential are visible behind the dialog, not real-money awards. No replay, Buy or dismissal selected. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One 5 kr anonymous ticket, explicit no-money dialog, complete manual cabinet reveal, actual Auto and no-prize terminal reviewed. Successful lines, manual line-prize reveal and successful feather/hat condition remain unexercised. Provider DKS coexists with an fnc suffix; neither alone proves studio authorship. Current Easter skin requires fresh review if theme changes. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsenfjerihattenfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## En lille godbid **Primary family:** Wish matching and frontier feeding. **Subtype:** Supplied treats matched to awake animals. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose one of three treats matching awake animals' wishes. Observed one beetle feeds two awake skunks and releases a leaf-wishing koala; sleeping animals are blocked. Actual Auto feeds further animals and reaches three pumpkins with no compatible wish. Passive originals prove Auto itself consumes the one basket, replaces treats and continues feeding before explicit no-prize. Later basket-coordinate input occurs after terminal, not a manual recovery. Final two beetle-wishing skunks cannot eat leaves/apple/leaves; their attached 3 kr/5 kr remain unpaid, total zero. Guide describes chameleon multiplier and ice-cream wish changes; not exercised. **Design interpretation:** One treat can feed multiple awake animals and expose a new wish. Recovery-basket use was automatic in the record; it must not be described as a demonstrated manual recovery action. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsenlillegodbidfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): One beetle input in retained 005 feeds two awake skunks; current settled frontier exposes a leaf-wishing koala. One treat can feed multiple compatible awake animals. - [reviewed-auto-progress](screenshots/VKS/dsenlillegodbidfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Actual Auto input in retained 007 progresses through feeding to three pumpkin treats with no matching awake wish; basket still visible. No manual basket effect established. - [reviewed-demo-end](screenshots/VKS/dsenlillegodbidfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/passive-0068.png): Original passive 08:00:15.867 proves explicit no-prize before 009 basket-coordinate input at 08:00:20.732. That late input did not cause recovery or start another ticket. **Game-feel proposal (not observed):** Preview which awake characters accept the item. Show consumption, released characters and automatic supply replacement as distinct events. **Limits and unverified branches:** - One five-kroner no-prize ticket observed. Manual feeding and automatic basket recovery reviewed; manual basket recovery not established because passive terminal precedes late basket-coordinate input. Chameleon multiplier, super-treats and successful prize collection remain guide-derived. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsenlillegodbidfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Et godt par **Primary family:** Reference matching. **Subtype:** Reference-number matching, not a pair-removal game. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Compare five supplied numbered boots against boots revealed from 15 lockers. A matching number awards the locker amount; coloured stars pair matching reference and revealed boots. Spider, sock, rat, mushrooms and empty lockers do not award a result. Finish all lockers. **Design interpretation:** The title suggests pairs, but its input is reference-number matching across lockers. Visual theme and title are unreliable mechanics classifiers. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsetgodtpar2022/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One top-left locker opens and shows boot 37 with amount 40 kr, not a matched prize. - [reviewed-auto-progress](screenshots/FDJ/dsetgodtpar2022/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One Auto input opens remaining doors, displaying numbered boots and nonqualifying props; values beside unmatched boots are not winnings. - [reviewed-demo-end](screenshots/FDJ/dsetgodtpar2022/2026-11-08T19-40-55-622Z/live-reviewed/passive-0005.png): Direct full-size review confirms character-led no-prize terminal in unique passive phase; no entry/replay or Buy control selected afterward. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - Current manual locker reveal, Auto and transient no-prize terminal reviewed. Matching-number star feedback and winning outcomes remain unverified. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsetgodtpar2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/et-godt-par); association caveats above still apply. ## Feen i skoven **Primary family:** Adjacent-swap match-three. **Subtype:** Adjacent swaps with title-specific secondary progression. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Swap adjacent symbols into lines of three or more during twelve main moves. Collection counters show remaining symbols, not collected totals; actual three-leaf swap reduces twenty to seventeen and moves twelve to eleven. Actual Auto continues fairy/cascade effects but ends with all main remainders positive and no prize. Guide describes nine eligible hearts interrupting for five bonus moves, excluding fairy-cleared hearts; successful heart qualification and interrupt/resume remain unverified. **Design interpretation:** Exchange adjacent symbols to form lines, then resolve matches, cascades and title-specific collection or environmental effects within a move budget. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsfeeniskovenfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Source selection and separate adjacent input swap leaf/firefly, clearing three vertical leaves. Moves twelve to eleven; leaf remainder twenty to seventeen. - [reviewed-auto-progress](screenshots/VKS/dsfeeniskovenfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual play becomes pause, clears three acorns and reduces their remainder nineteen to sixteen; later wait retains further fairy/cascade progression. - [reviewed-demo-end](screenshots/VKS/dsfeeniskovenfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Explicit no-prize at zero moves; all main remainders positive and heart remainder nine. No bonus phase observed. **Game-feel proposal (not observed):** Present swap, match, effect destination and counter update in that order. Buffer or clearly acknowledge input while cascades resolve; reserve stronger impact for special events. **Limits and unverified branches:** - Configured help points to De små fjer; exact-name guide remains a flagged candidate. Actual two-click adjacent swap, decreasing remainders, Auto and no-prize reviewed. Heart remainder stays nine; no successful bonus, fairy-heart exclusion test or stone-match experiment claimed. - Help URL is missing, unmatched or conflicts with the unique storefront guide identity; association is a candidate from the exact normalized storefront slug. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfeeniskovenfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Festlige farver **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Rocket launches reveal symbols into matching-count collection. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Click the night sky to launch up to ten rockets. Each rocket exposes a symbol and adds it to the collection table; three equal symbols qualify. Auto launches all rockets; the round finishes after the attempts resolve. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsfestligefarver2021/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One sky click launches a purple diamond; counter falls from ten to nine. Click position is not evidence of outcome control. - [reviewed-auto-progress](screenshots/FDJ/dsfestligefarver2021/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): After one Auto input, remaining rockets resolve and counter reaches zero; final particles still animate, so this is not itself terminal proof. - [reviewed-demo-end](screenshots/FDJ/dsfestligefarver2021/2026-11-08T19-40-55-622Z/live-reviewed/passive-0043.png): Direct full-size review confirms no-prize terminal after final particles, in unique timestamped passive phase; subsequent Try/Buy entry not clicked. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Current manual rocket, Auto, symbol collection and transient no-prize terminal reviewed. Successful three-symbol prize feedback not exercised; no aiming advantage or outcome control inferred. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfestligefarver2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/festlige-farver); association caveats above still apply. ## Find ord **Primary family:** Word and letter games. **Subtype:** Reveal whole reference words and locate them in permitted directions. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Dismiss pre-ticket instructions and choose the current Try control. Reveal eleven whole reference words, not individual letters, and find them uninterrupted on the twelve-by-twelve board going right, down or diagonally down-right; reversed words do not qualify. At least four found reference words satisfy the count condition. One manual reference input only partially scratched its cover. Observed Skrab alt revealed references and highlighted KARET, KRABBE and PLEJE vertically downward, but three matches remained below the threshold and explicit no-prize feedback followed. Autoskrab and manual word tracing were not exercised. **Design interpretation:** Whole supplied words are searched right, down or down-right; this is not transferring supplied letters into a crossword. Manual tracing remains unexercised. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsfindord2020/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One supplied-word input makes only a partial scratch, not a completed readable reference. No manual word tracing or successful manual match claimed. - [reviewed-demo-end](screenshots/DKS/dsfindord2020/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Direct canvas review confirms Ingen gevinst denne gang. No replay or Buy selected; frame body text remains empty rather than providing DOM terminal recognition. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - Anonymous Try, partial manual reference input, Skrab alt, three actual downward matches, no-prize terminal and same-ticket result detail reviewed. Rightward/diagonal matches, manual tracing, Autoskrab and qualifying four-or-more word outcomes remain unexercised. No separate no-money confirmation or server demo flag; canvas terminal is not exposed as frame body text. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfindord2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/find-ord-quick); association caveats above still apply. ## Finurlige frugter **Primary family:** Adjacent-swap match-three. **Subtype:** Adjacent swaps with title-specific secondary progression. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Swap fruit into horizontal/vertical lines of at least three during 15 moves. Removed fruit reduces still-needed colour remainders from twenty. Normal headed-browser two-click swap removes three browns, changes brown remainder twenty to seventeen and moves fifteen to fourteen. Actual Auto ends with all nine remainders positive (17/14/2/3/13/10/15/13/13) and explicit no-prize; prize labels are unpaid. Guide describes a black bomb clearing eight neighbours without own value and a highlighted double-fruit type counting twice, changing every three moves or after reshuffle; exact effects/cadence not individually established. **Design interpretation:** Exchange adjacent symbols to form lines, then resolve matches, cascades and title-specific collection or environmental effects within a move budget. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsfinurligefrugterfnc2022/2026-11-08T19-40-55-622Z/headed-2026-11-09/008-click.png): Two adjacent inputs exchange brown/white fruit. Three browns clear; moves fifteen to fourteen and brown remainder twenty to seventeen. One double-fruit charge circle empties. - [reviewed-auto-progress](screenshots/VKS/dsfinurligefrugterfnc2022/2026-11-08T19-40-55-622Z/headed-2026-11-09/009-click.png): Actual Auto becomes pause; settled changing fruit board, nine still-positive remainders and two moves left. - [reviewed-demo-end](screenshots/VKS/dsfinurligefrugterfnc2022/2026-11-08T19-40-55-622Z/headed-2026-11-09/010-wait.png): Explicit no-prize after all fifteen moves; all nine remainders positive, so visible reward labels are unpaid. **Game-feel proposal (not observed):** Present swap, match, effect destination and counter update in that order. Buffer or clearly acknowledge input while cascades resolve; reserve stronger impact for special events. **Limits and unverified branches:** - Earlier headless attempts reproduced technical-problem dialogs; originals retained. Fresh headed browser succeeds without any technical-recovery control. This comparison does not establish a specific engine defect or that all headless environments fail. Bomb and exact double-fruit cadence remain guide-derived; one ticket only. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfinurligefrugterfnc2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Fjollede kryb **Primary family:** Guided routes, exploration and chains. **Subtype:** Supplied coordinates followed by revealed arrows and area effects. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal a coordinate, then its corresponding board cell. Follow revealed arrows until a black stop square; bombs permit all eight surrounding cells. Revealed colours accumulate in horizontal reward-table rows; complete a row for its result. Two cells have immediate amounts. Repeat for every supplied coordinate. **Design interpretation:** Includes revealed-arrow routes, reachable-target movement, row-by-row risk, exposed-cell excavation and traced matching chains. These share spatial progression, not identical controls. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsfjolledekryb2023/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One first flower input produces only a partial scratch; no complete coordinate or manual board-path transfer claimed. - [reviewed-auto-progress](screenshots/DKS/dsfjolledekryb2023/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual Autoskrab becomes Stop autoskrab, reveals H2 and follows its downward arrow to G2 black stop. Both purple insects contribute to their colour row. - [reviewed-demo-end](screenshots/DKS/dsfjolledekryb2023/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Direct canvas review confirms explicit no-prize after all fourteen coordinates resolve. No replay or Buy selected. **Game-feel proposal (not observed):** Show reachable or selectable cells and the resource cost before commitment. After a move, explain energy, lives, remaining attempts and newly opened cells locally. **Limits and unverified branches:** - One no-prize ticket observed. Manual complete coordinate/board transfer, bomb neighbourhood and successful colour-row or instant awards unexercised. Visible insect species and potential amounts do not themselves establish collection. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfjolledekryb2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/fjollede-kryb); association caveats above still apply. ## Fodboldfeber **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Revealed score comparison and victory count; not playable football or ordinary bingo. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Dismiss pre-ticket instructions and choose the current Try control. Reveal the football and check for a trophy as a separate condition. Reveal both shirts in each of eight fixtures, compare your purple-shirt score against the opponent and count only higher scores as victories. At least two victories meet the count-based prize condition; a single star-marked fixture victory is not a ticket award. First manual input enlarges a fixture; the next observed input only partially scratched one shirt. Autoskrab completed remaining comparisons and reached explicit no-prize feedback. Numeric match results are lottery reveals, not playable football control. **Design interpretation:** Players reveal and compare scores; they do not control football actions. A victory contributes to a minimum-win count and is not necessarily an immediate ticket award. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsfodboldfeber2020/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): First fixture input enlarged its two shirts. Only after inspecting that state, a separate input partially scratched the purple shirt. This did not yet establish either complete score or a fixture victory. - [reviewed-auto-progress](screenshots/DKS/dsfodboldfeber2020/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One Autoskrab input exposes first fixture 1 versus 4, with Stop autoskrab visible. Later active observation shows an actual gold-starred 5 versus 2 fixture; a single fixture victory does not meet the ticket's two-victory minimum. - [reviewed-demo-end](screenshots/DKS/dsfodboldfeber2020/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Direct canvas review confirms Ingen gevinst denne gang after remaining fixtures and football resolved. No replay, Buy or dismissal selected. Empty frame body text is not DOM terminal recognition. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Anonymous Try, two-stage manual fixture interaction, actual Autoskrab, one observed winning fixture and no-prize terminal reviewed. Complete manual scratching, qualifying two-or-more victory awards and successful trophy reveal remain unexercised. No separate no-money confirmation or server demo flag; canvas terminal is not exposed as frame body text. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfodboldfeber2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/fodboldfeber); association caveats above still apply. ## Frugtflip **Primary family:** Layered tiles into a limited tray. **Subtype:** Exposed tiles into a seven-slot triple-clearing tray. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Select fully exposed layered fruit tiles into a seven-slot tray. Three identical fruits flip hidden colours, fill corresponding ascending meters toward twelve and free tray space; three apples actually added one cyan, one yellow and one red. One observed Find moves one tile and stops, distinct from actual play/pause Auto. After clearing the board, seven lucky tiles must resolve; Auto also handles that closing phase. This ticket ended below every threshold with no prize. Guide describes Undo/Shuffle limits, full-tray Find swaps and lucky multipliers, none exercised here. **Design interpretation:** Visible fruit determines tray triples, while hidden colours determine collection progress. Three apples can advance three different colour meters. Board clearance still leads to seven closing lucky tiles. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsfrugtflipfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Two separately reviewed apple inputs in retained 005/006 fill two slots without progress; third clears triple and adds one each cyan/yellow/red. Front fruit does not identify hidden colour. - [reviewed-auto-progress](screenshots/VKS/dsfrugtflipfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/010-click.png): Actual green play becomes pause and begins selecting further tiles without more input. Later 011/012/013 retain shrinking layers and ascending colour totals. - [reviewed-demo-end](screenshots/VKS/dsfrugtflipfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/016-wait.png): Explicit Der var ingen gevinst i dette demo-spil. after lucky-colour continuation. No replay or Buy input. **Game-feel proposal (not observed):** Show tile availability, tray occupancy and the three-tile clear separately. Reveal hidden colours before transferring them to meters; distinguish Find, Undo, Shuffle and Auto. **Limits and unverified branches:** - One BANE 1 five-kroner no-prize ticket observed. Full tray failure/recovery, Undo, Shuffle, helper-use limits, alternative layouts, successful twelve-colour collection and lucky multipliers remain unexercised. Find was observed with space available, not as a full-tray swap. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfrugtflipfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/frugtflip); association caveats above still apply. ## Fugle i Paradis **Primary family:** Group clearing and column refresh. **Subtype:** Click an existing connected same-colour group. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Click connected groups of at least two same-colour jewels during twenty moves. One observed orange three-cell group consumes one move and reduces its remaining target from sixty to fifty-seven. Actual play/pause continues groups and bird effects. Stored birds still act after zero moves and the play icon returns; wait for explicit completion. Three B symbols are the guide's wheel condition; this ticket collected only two, opened no wheel and ended with every colour remainder positive and no prize. Guide describes additional bird/joker effects and three-spin wheel details, not all exercised. **Design interpretation:** Boblebasserne, Fugle i Paradis and Magiske elementer select existing connected groups. Plisk & Plask instead replaces a selected column and resolves newly formed groups automatically. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsfugleiparadisfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One orange L-group input clears three connected cells, moves twenty to nineteen and orange remainder sixty to fifty-seven. No swap or drag. - [reviewed-auto-progress](screenshots/VKS/dsfugleiparadisfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual green play becomes pause, moves eighteen and blue remainder fifty-four. Later 008/009 retain released birds, B progression and effects; no additional input. - [reviewed-demo-end](screenshots/VKS/dsfugleiparadisfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/011-wait.png): Explicit Der var ingen gevinst i dette demo-spil. after stored-bird effects. Final remainders 37/13/17/20/18 positive, total zero and only two B. No replay or Buy input. **Game-feel proposal (not observed):** Preview the affected group or replacement column. Animate collection toward the correct meter and label deferred effects after the move budget reaches zero. **Limits and unverified branches:** - One five-kroner no-prize ticket observed. Only two B collected; wheel, extra spins, complete bird-effect mapping, joker repetition and successful target tiers remain guide-derived. Zero moves or returned play icon alone is not terminal. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfugleiparadisfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/fugle-i-paradis); association caveats above still apply. ## Fuglevenner **Primary family:** Frontier pair removal. **Subtype:** Match accessible pairs and open a local frontier. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal accessible grey birds, not dark blocked birds. Two observed red birds automatically leave as a matched pair and expose the grey frontier behind. Actual play/pause continues pairs. Collect attached amounts only when their bird qualifies; this ticket ended with four different exposed birds, blocked deeper rows and zero/no prize despite visible balloons. Guide describes joker access/re-reveal and unmatched-joker amount rules; no joker recovery was observed. **Design interpretation:** Reveal accessible pieces, remove matching pairs and unlock local pieces behind them. Recovery pieces can extend play when the accessible frontier has no match. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsfuglevennerfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Retained 006 exposes first red bird; independently reviewed adjacent input 007 exposes matching red and animates departure. Current wait confirms pair gone and newly grey accessible bird behind. - [reviewed-auto-progress](screenshots/VKS/dsfuglevennerfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/009-click.png): Actual gold play changes to pause. Later 010 shows further matching and exposed different bird characters without more input. - [reviewed-demo-end](screenshots/VKS/dsfuglevennerfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/011-wait.png): Explicit Der var ingen gevinst i dette demo-spil. with zero total despite remaining visible potential balloons. No replay or Buy input. **Game-feel proposal (not observed):** Connect the pair before departure, then visibly activate only newly accessible pieces. Attached amounts should transfer only when the qualifying removal occurs. **Limits and unverified branches:** - One twenty-kroner current winter-skin no-prize ticket observed. Joker unlocking/re-reveal, unmatched-joker amount and successful balloon collection remain unexercised. Attached amounts are not earned merely by exposing a bird. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfuglevennerfnc2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/fuglevenner); association caveats above still apply. ## Fuglevenner Drømmeland **Primary family:** Adjacent-swap match-three. **Subtype:** Adjacent swaps with title-specific secondary progression. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Swap adjacent symbols into lines of at least three during twenty moves. Observed two-click cyan/purple swap consumes one move and exposes four blanket-wrapped nest birds beside the match. Further adjacent matches remove blankets/hats and wake birds for matching house slots. Actual Auto progresses these stages. Prismatic joker plus two cyan birds fill the 2.50 kr house, whose 2x2.50 kr label explains hypothetical 5 kr; separate red 5 kr house remains incomplete. Zero moves ends game. Guide describes four/five-symbol effects and joker excluding top-prize house; those general exceptions/patterns not independently exercised. **Design interpretation:** Repeated matches near nests uncover, unwrap and wake birds before filling houses. This is a spatial-objective match-three game; its house and joker rules differ from simple colour collection. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsdroemmelandfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Retained 006 selects row-three column-three cyan; current adjacent purple swap forms three purples. Moves twenty to nineteen and nearby snow cover opens to four blanket-wrapped birds. Two-click swap exercised, not drag. - [reviewed-auto-progress](screenshots/VKS/dsdroemmelandfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual Auto changes play to pause, moves nineteen to eighteen and opens another nest. Later original 009 shows one move, prismatic joker plus two cyan birds filling doubled 2,50 kr house and total five. - [reviewed-demo-end](screenshots/VKS/dsdroemmelandfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Explicit Du kunne have vundet 5 kr. with zero moves. No replay or Buy input. **Game-feel proposal (not observed):** Present swap, match, effect destination and counter update in that order. Buffer or clearly acknowledge input while cascades resolve; reserve stronger impact for special events. **Limits and unverified branches:** - One winter five-kroner hypothetical 5 kr ticket observed. Ordinary two-click match, adjacent nest uncovering, automatic waking and doubled cyan house reviewed. Specific four/five-symbol effects, joker placement choice and top-house exclusion remain guide-derived; no separate bonus state. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsdroemmelandfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/fuglevenner-dr%C3%B8mmeland); association caveats above still apply. ## Fuldtræffer **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Revealed weapon lines drive combat presentation. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose a character, then resolve five weapon attempts. Equal weapons in horizontal lines damage the opponent base, with line length multiplying weapon strength; the opponent attacks similarly. At least 25 percent enemy-base damage qualifies. Matching your character opens a wheel with extra damage or a chest result. **Design interpretation:** Weapon lines drive a combat spectacle. This should be compared with reveal-based collection games, not directly with manual aiming or match-three hero control. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsfuldtraeffer2020/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): One Start reduced attempts to four, scanned both weapon grids and temporarily greyed controls in retained 006-click.png. Read-only waiting finished that attack; current Auto/Start enabled. No grey control input. - [reviewed-auto-progress](screenshots/FDJ/dsfuldtraeffer2020/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): One enabled Auto input starts another scan and reduces remaining attempts to three. No additional input was needed for remaining combat or bonus. - [reviewed-demo-end](screenshots/FDJ/dsfuldtraeffer2020/2026-11-08T19-40-55-622Z/live-reviewed/passive-0065.png): Direct original full-viewport review confirms Du kunne have vundet en gevinst, hvis du havde koebt et spil. No replay or financial input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One scientist-versus-armoured-opponent hypothetical 20 kr ticket observed, not real winnings. Other character themes, successful base-damage prizes and wheel damage sectors unexercised. Zero attempts, 20 kr total and count-up alone are not terminal proof; retained conditional wording is required. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsfuldtraeffer2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/fuldtr%C3%A6ffer); association caveats above still apply. ## Grinebideren **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three amount panels and look for three equal amounts within each. Reveal a smiley in the separate bonus panel to meet its condition. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsgrinebideren2019/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): First panel input enlarged its emoji; after fresh observation a second input only partially scratched it, without completing values. - [reviewed-demo-end](screenshots/DKS/dsgrinebideren2019/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Direct canvas review confirms hypothetical 100 kr feedback consistent with 25+25+50. No replay, Buy or dismissal selected; inline bonus is not an unlocked new phase. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One hypothetical 100 kr ticket, not real winnings. Skrab alt observed; separate Autoskrab unexercised. Do not pool matching amounts between independent panels. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsgrinebideren2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/grinebideren); association caveats above still apply. ## Guldåren **Primary family:** Adjacent-swap match-three. **Subtype:** Adjacent swaps with title-specific secondary progression. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Swap adjacent symbols into horizontal/vertical lines of three or more during twelve main moves. Actual bag/dynamite swap forms three bags, reduces bag remainder eighteen to fifteen and moves twelve to eleven; it does not activate dynamite. Counters show symbols still needed, not collected totals. Actual Auto ends without prize with all main remainders positive and nine lanterns still needed. Guide describes dynamite/stone effects and weighted lantern lines unlocking five interrupting bonus moves; those effects and bonus remain unverified in this winter ticket. **Design interpretation:** Exchange adjacent symbols to form lines, then resolve matches, cascades and title-specific collection or environmental effects within a move budget. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsguldarenfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Source bag selection plus separate adjacent dynamite input clears three vertical bags. Moves twelve to eleven; bag remainder eighteen to fifteen. No bomb activation inferred. - [reviewed-auto-progress](screenshots/VKS/dsguldarenfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual play becomes pause, continues symbol clears and reduces nugget remainder nineteen to sixteen; later wait retains cascades and positive remainders. - [reviewed-demo-end](screenshots/VKS/dsguldarenfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Explicit no-prize at zero moves. Main remainders 12,13,14,9,13,1 and lantern remainder nine; no bonus phase. **Game-feel proposal (not observed):** Present swap, match, effect destination and counter update in that order. Buffer or clearly acknowledge input while cascades resolve; reserve stronger impact for special events. **Limits and unverified branches:** - Current winter demo now independently reaches no-prize; not reused historical representative round. Actual two-click swap and Auto reviewed. Successful collection thresholds, dynamite activation, stone matching and weighted-lantern bonus remain unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsguldarenfnc2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/guld%C3%A5ren); association caveats above still apply. ## Guldbarren **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal each independent bar panel and match three equal amounts. Three equal panel-specific treasure symbols represent different monthly-payment conditions. The current demo exposes five bars labelled Spil 1-5, corroborating the guide's five despite the live tutorial saying six. Never infer or click a nonexistent sixth panel. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsguldbarren2022/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): First input enlarged bar one; after fresh observation a separate input only partially scratched it. Printed monthly-payment headline is cover art, not award. - [reviewed-demo-end](screenshots/DKS/dsguldbarren2022/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Direct canvas review confirms Ingen gevinst denne gang. All five bars visible behind overlay; no replay, Buy or dismissal selected. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One no-prize ticket observed. Current board and completed reveal both have five bars; tutorial six-field statement remains a documented mismatch, not a missing input. Separate Autoskrab and successful monthly-payment conditions unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsguldbarren2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/guldbarren); association caveats above still apply. ## Guldjægeren **Primary family:** Guided routes, exploration and chains. **Subtype:** Exposed-cell digging with remaining attempts and area effects. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose exposed digging cells during 20 clicks and collect three matching symbols. Dynamite, mole, bulldozer, roots and stalactite clear different neighbouring/below cells; picks add moves and x2/x5 symbols multiply a qualifying result. End when the remaining attempts and triggered effects resolve. **Design interpretation:** Includes revealed-arrow routes, reachable-target movement, row-by-row risk, exposed-cell excavation and traced matching chains. These share spatial progression, not identical controls. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsguldjaegeren2021/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One cell directly below miner is excavated; scene scrolls down and remaining picks fall to nineteen. - [reviewed-auto-progress](screenshots/FDJ/dsguldjaegeren2021/2026-11-08T19-40-55-622Z/live-reviewed/passive-0011.png): After one Auto input, final zero-pick board highlights three collected blue shells and 25 kr; this board precedes the explicit demo terminal. - [reviewed-demo-end](screenshots/FDJ/dsguldjaegeren2021/2026-11-08T19-40-55-622Z/live-reviewed/passive-0015.png): Direct full-size review confirms hypothetical 25 kr terminal with explicit if-you-had-bought wording. No purchase or replay input. **Game-feel proposal (not observed):** Show reachable or selectable cells and the resource cost before commitment. After a move, explain energy, lives, remaining attempts and newly opened cells locally. **Limits and unverified branches:** - One exposed-cell excavation, Auto, shell collection and hypothetical-prize terminal reviewed. Alternative digging choices, area-effect causality, added picks and multipliers are not individually verified; no outcome control inferred. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsguldjaegeren2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/guldj%C3%A6geren); association caveats above still apply. ## Gyldne skinner **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Mixed recipes, three-symbol lines and conditional train progress. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal nine cards. Each revealed type fills matching slots in six mixed-symbol recipes; one purse fills one slot in both 20 kr and 40 kr recipes but missing coffee/gold prevents either. Three identical symbols on a line have separate orientation-dependent results. Actual Auto reveals three bottom-row purses on the 100 kr horizontal line, explaining hypothetical 100 kr despite no complete recipe. Train remains at station. Guide describes gold-edged cards moving it one to three steps, six opening five bonus gold cards; no train movement or bonus exercised. **Design interpretation:** Mixed-symbol recipes and orientation-dependent three-symbol lines are independent scoring systems. A line can qualify with no completed recipe; the train is another conditional track. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsgyldneskinnerfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One top-left input fully reveals purse. One purse fills one slot in both 20 kr and 40 kr recipes; other required types absent, total zero. - [reviewed-auto-progress](screenshots/VKS/dsgyldneskinnerfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual Auto changes play to pause and reveals second purse; count alone does not complete mixed recipes. - [reviewed-demo-end](screenshots/VKS/dsgyldneskinnerfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit Du kunne have vundet 100 kr. No replay or Buy input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One twenty-kroner hypothetical 100 kr ticket observed. Main card/recipe and horizontal line conditions exercised; gold-card movement, six-step bonus, bonus purses and extra symbols remain guide-derived. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsgyldneskinnerfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/gyldne-skinner); association caveats above still apply. ## Gyldne tal **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Five number draws complete lines; EXTRA fruit reveal stage. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Start each of five turns to reveal five numbers. Complete a row, column or diagonal for its result. Revealed amounts, doubling symbols and column-rearrangers can modify play. EXTRA opens a separate fifteen-fruit GO reveal: its ladder displays four kiwis for 20 kr, four bananas for 40 kr and four strawberries for 60 kr. The reviewed demo revealed four bananas and displayed a hypothetical 40 kr result. **Design interpretation:** The observed EXTRA stage revealed fruit counts after the number game. Its content was not fully described by the original guide and should remain tied to the demo evidence. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsgyldnetal2021/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): One Start reveals five supplied numbers, marks matching cells with stars and leaves four turns. Grey animation controls were waited out. - [reviewed-auto-progress](screenshots/FDJ/dsgyldnetal2021/2026-11-08T19-40-55-622Z/live-reviewed/010-click.png): One currently enabled Auto input continues number draws and reduces remaining turns. - [reviewed-demo-end](screenshots/FDJ/dsgyldnetal2021/2026-11-08T19-40-55-622Z/live-reviewed/passive-0005.png): Direct full-size review confirms explicit hypothetical-prize if-you-had-bought message. No real-money winnings or purchase action. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - All five tutorial pages, one Start, Auto, EXTRA GO, four-bananas bonus result and hypothetical-prize terminal reviewed. Number-line wins, doubling/column-rearrangement effects and other fruit rewards not independently verified. Original guide/tutorial text left EXTRA details undefined until the live bonus was observed. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsgyldnetal2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/gyldne-tal); association caveats above still apply. ## Gå planken ud **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three bird panels and match three equal amounts within one panel. Reveal the chest bonus and check for a coin. Finish four panels. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsgaaplankenudfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): First green-bird input enlarged it. After fresh review, separate input fully exposed one readable 25 kr strip; neither whole panel nor ticket completed. - [reviewed-auto-progress](screenshots/DKS/dsgaaplankenudfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual play triangle becomes pause and reveals further amount strips automatically; no additional input for remaining birds/chest. - [reviewed-demo-end](screenshots/DKS/dsgaaplankenudfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Current HTML/frame and direct image agree on Du kunne have vundet 25 kr. No replay or Buy selected. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One hypothetical 25 kr ticket observed, not real winnings. Two Try layers, not a stake selector, precede explicit no-money confirmation. Successful coin bonus and fully manual completion unexercised; no coordinates exported as executable. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsgaaplankenudfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/g%C3%A5-planken-ud); association caveats above still apply. ## Hajfyldt farvand **Primary family:** Frontier pair removal. **Subtype:** Match accessible pairs and open a local frontier. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal grey active bottom fish; equal pairs depart and release local black frontier fish. Manual puffer/octopus reveals are unlike. Actual Auto consumes all five reserve cards without manual recovery input. Two removed 2.50 kr plaques explain hypothetical five. Final red octopus carrying 2.50 kr, pink angler and yellow puffer carrying 5 kr remain unmatched; their visible plaques are unpaid potentials. Two shark slots stay empty and golden shell closed. Guide describes shark clearing/reference capture, two-shark wanted-fish bonus and full-clear ten-shell pearl endgame; none entered. **Design interpretation:** Reveal accessible pieces, remove matching pairs and unlock local pieces behind them. Recovery pieces can extend play when the accessible frontier has no match. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dshajfyldtfarvandfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Retained 005 reveals yellow puffer; second reveals red octopus. Unlike pair stays, black frontier not released by those two inputs. - [reviewed-auto-progress](screenshots/VKS/dshajfyldtfarvandfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto changes play to pause, reveals remaining front fish and raises reserve cards automatically. Passive-0003 shows departures/local releases, passive-0016 total 2,50 kr with three cards remaining. - [reviewed-demo-end](screenshots/VKS/dshajfyldtfarvandfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Explicit Du kunne have vundet 5 kr, no replay or purchase input. **Game-feel proposal (not observed):** Connect the pair before departure, then visibly activate only newly accessible pieces. Attached amounts should transfer only when the qualifying removal occurs. **Limits and unverified branches:** - One five-kroner hypothetical five ticket reviewed. Actual fish frontier, Auto and reserve exhaustion observed, not manual card selection. No shark draw, wanted-fish bonus or full-clear pearl endgame observed. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dshajfyldtfarvandfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/hajfyldt-farvand); association caveats above still apply. ## Hallohviin **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal four independent fields and find three equal amounts within a field. Finish all four fields. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dshallohviin2023/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): First ghost input enlarged it; separate input after fresh observation only partially scratched it, not full values. - [reviewed-auto-progress](screenshots/DKS/dshallohviin2023/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual Autoskrab becomes Stop Autoskrab and moves focus to enlarged coffin after first ghost resolves. - [reviewed-demo-end](screenshots/DKS/dshallohviin2023/2026-11-08T19-40-55-622Z/live-reviewed/passive-0005.png): Direct original passive image review confirms Ingen gevinst denne gang before automatic selection prompt. Returned prompt alone is not terminal proof. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One no-prize ticket observed. Successive enlargement/partial scratch and actual Auto exercised; successful panel triples and fully manual completion unexercised. Transient no-prize cannot be inferred merely from returned selection. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dshallohviin2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/hallohviin); association caveats above still apply. ## Halloween **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Twenty reveals into type-dependent symbol thresholds. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal twenty pumpkin fields and count actual matching Halloween symbols against the guide's reward table, not decorative pumpkins or character bodies. One manual input partly scratches in place; actual Autoskrab completes all. This ticket has four glowing webs, seven ghosts, four moons, two hats and one each skull/spider/bat; explicit conditional hypothetical result is 100 kr. Guide describes thresholds from three to ten; the full table is not exposed on the main board. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dshalloweenquick2025/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Upper-left pumpkin input only partly scratches in place without enlargement or completed symbol identification. - [reviewed-auto-progress](screenshots/DKS/dshalloweenquick2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual Autoskrab becomes Stop autoskrab and reveals moon/ghost while moving to next field. No bulk control observed. - [reviewed-demo-end](screenshots/DKS/dshalloweenquick2025/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit Hvis du havde koebt et spil, kunne du have vundet 100 kr. No replay or Buy selected. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One hypothetical 100 kr ticket observed. Main board does not expose the full reward table; complete per-symbol thresholds remain guide-derived. No bulk control or separate bonus phase observed. Ghosts/moons and decorative pumpkins must not be conflated. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dshalloweenquick2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/halloween); association caveats above still apply. ## Havenissens Baghave **Primary family:** Adjacent-swap match-three. **Subtype:** Adjacent swaps with title-specific secondary progression. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Swap adjacent symbols into horizontal/vertical matches to excavate grass and soil above stone/chests. Actual two-click cyan/leaf swap makes three leaves, uses one of ten moves and exposes three soil cells. Auto excavates further and opens chests; charged bar automatically invokes gnome/flamingo flyover, empties and exposes another chest, not a separate bonus. Final ring/shoe/pot/duck/can/button counts 0/4,3/4,2/4,1/4,0/4,1/4 are all incomplete, bonus zero/four, total zero and explicit no-prize. Four equal treasures are required; three shoes do not pay sixty. Guide describes four-square/four-line/five-match special effects, other abilities and four-bonus-symbol ten extra moves; not exercised. **Design interpretation:** Matches modify terrain layers and reveal chests rather than simply collecting the matched symbol. Automatic gnome/flamingo activation is an in-loop effect, not necessarily a separate bonus. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dshavenissensbaghavefnc2026/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Retained 006 cyan selected. Separate adjacent leaf input swaps into row-two three-leaf match, moves ten to nine, three grass cells expose soil and charge bar gains yellow. - [reviewed-auto-progress](screenshots/VKS/dshavenissensbaghavefnc2026/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual top play changes to pause, moves nine to eight and excavates further layers. Passive-0020 at four moves already has two shoes/one button collected and exposed stone/chest. - [reviewed-demo-end](screenshots/VKS/dshavenissensbaghavefnc2026/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Explicit no-prize after zero moves and stored effects settle; zero moves alone not used as terminal proof. **Game-feel proposal (not observed):** Present swap, match, effect destination and counter update in that order. Buffer or clearly acknowledge input while cascades resolve; reserve stronger impact for special events. **Limits and unverified branches:** - One five-kroner no-prize ticket reviewed. Actual manual match, layered excavation, automatic flyover and chest collection observed, not manual ability selection. Four-square/five-match special effects, other abilities and ten-extra-move bonus remain unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dshavenissensbaghavefnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/havenissens-baghave); association caveats above still apply. ## Havets hemmeligheder **Primary family:** Exposed-tile or small-set pair matching. **Subtype:** Five hidden shells; two matching animals. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Open five shells and look for two matching sea animals for the indicated result. Air bubbles are non-winning. Finish all shells. **Design interpretation:** Match pairs subject to the title-specific access rule. Mahjong has exposed/free-side constraints; shell reveals use a small hidden set rather than a deep unlock frontier. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dshavetshemmeligheder2020/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One top shell click opens an octopus; one of two octopus icons lights on the 25 kr ladder, not a completed pair prize. - [reviewed-auto-progress](screenshots/FDJ/dshavetshemmeligheder2020/2026-11-08T19-40-55-622Z/live-reviewed/passive-0001.png): One Auto input opens remaining shells; full-size passive frame shows distinct octopus, hermit crab, seahorse, crab and empty shell, not a winning pair. - [reviewed-demo-end](screenshots/FDJ/dshavetshemmeligheder2020/2026-11-08T19-40-55-622Z/live-reviewed/passive-0002.png): Direct full-size review confirms full no-prize wording on an integrated wooden plaque before automatic return to entry; no replay or Buy input. **Game-feel proposal (not observed):** Explain availability at the selected object. Use a short selection response and an unmistakable paired departure; a one-pair helper must not look like continuous Auto. **Limits and unverified branches:** - Current underwater board, one manual shell, Auto and transient no-prize terminal reviewed. Winning-pair feedback remains unverified; one lit reward icon is not a pair prize. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dshavetshemmeligheder2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/havets-hemmeligheder); association caveats above still apply. ## Havets Juveler **Primary family:** Tile or creature upgrading. **Subtype:** Equal-item or equal-value pair upgrading. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Break the initial stone into six jewels, then merge equal jewels into upgraded jewellery. Actual play/pause performs merges and new-stone continuation after zero-pair states. Newly reached colour levels fill reward-table circles; repeated same-colour circles fill sequentially, not together. One reviewed blue click did not merge; drag/double-click and five-level jewellery-box transfer remain guide-described, not manually exercised. Finish only after no merge or new stone remains and explicit result: this ticket left every reward row incomplete and ended at 0,00 kr/no prize. **Design interpretation:** No current pair does not necessarily finish the game: a new stone can supply more jewels. Reward rows fill sequentially, and manual merging was not successfully exercised. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dshavetsjuvelerfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One stone input releases six jewels: three blue diamonds, orange bead, red heart and purple shard. Retained 007 single blue input leaves board unchanged; manual drag/double-click merge not exercised. - [reviewed-auto-progress](screenshots/VKS/dshavetsjuvelerfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual bronze play changes to pause and animates a blue merge. Later 009/010/011 show more elaborate jewellery, level-circle changes and additional stone fragments after zero-pair states. Zero pairs is not terminal. - [reviewed-demo-end](screenshots/VKS/dshavetsjuvelerfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/012-wait.png): Explicit Der var ingen gevinst i dette demo-spil. with IKKE FLERE TRAEK and 0,00 kr. No replay or Buy input. **Game-feel proposal (not observed):** Show both source items and the upgraded result, then explain progress. Incompatible targets need immediate local feedback; no-combination states must distinguish resupply from true completion. **Limits and unverified branches:** - One ten-kroner no-prize ticket observed. Manual drag/double-click merges, exact five-level mapping, level-five jewellery-box transfer and successful reward row remain unexercised. A single blue click did not merge, and zero pairs did not end automatic continuation. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dshavetsjuvelerfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/havets-juveler); association caveats above still apply. ## Heldig kartoffel **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three potato panels and match three equal amounts in one panel. Reveal the separate bonus and check for a potato symbol. Complete all four panels. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsheldigkartoffel2019/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): First main panel input enlarged it; separate input after fresh review only scratched a small patch. Cursor coin is not a collected symbol. - [reviewed-demo-end](screenshots/DKS/dsheldigkartoffel2019/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Direct canvas review confirms Ingen gevinst denne gang. No replay, Buy or dismissal selected; inline bonus is not an unlocked new phase. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One no-prize ticket observed. Separate Autoskrab, fully manual completion and successful potato bonus unexercised. TOMAT is not the qualifying potato, and amounts cannot be pooled across panels. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsheldigkartoffel2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/heldig-kartoffel); association caveats above still apply. ## Heldige stjernetegn **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Three equal zodiac reveals and separate star condition. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal the round zodiac field and match three equal symbols for the amount shown in its centre. Reveal a star in the separate bonus for its indicated result. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsheldigestjernetegn2022/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One centre input leaves only partial scratch of potential amount without enlargement; no prize inferred. - [reviewed-demo-end](screenshots/DKS/dsheldigestjernetegn2022/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Direct canvas review confirms Ingen gevinst denne gang despite visible central 75 kr. No replay, Buy or dismissal selected. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One no-prize ticket observed, with no zodiac choice. Do not import Astro's selection flow or compare decorative fixed outer labels. Separate Autoskrab and successful three-symbol/star-bonus conditions unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsheldigestjernetegn2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/heldige-stjernetegn); association caveats above still apply. ## Himlens skatte **Primary family:** Tile or creature upgrading. **Subtype:** Adjacent equal-creature triples with expanding terrain. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Open centre chest to populate island; observed one input creates nine grass cells/eight eggs and one available combination. Guide describes dragging beside two equal creatures to merge a triple. Actual Auto moves equal eggs together, upgrades creatures and expands/zooms the board while collecting special terrain. Creature pairs and five equal special cells have separate reward conditions. Final terrain counts 0/5,2/5,1/5,2/5,3/5,2/5 and incomplete paired slots do not qualify. Four silver chests stay closed, no diamond progression; no-combinations message and explicit no-prize. Manual drag, silver-island diamond upgrades and highest-level combination remain unexercised. **Design interpretation:** Triple adjacency and terrain expansion differ from both pair merging and match-three swaps. Creature-pair rewards and five-terrain rewards are separate conditions. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dshimlensskattefnc2024/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One actual centre chest input creates nine grass cells, eight eggs and one available combination. No drag or manual merge claimed. - [reviewed-auto-progress](screenshots/VKS/dshimlensskattefnc2024/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Actual Auto in retained 006 changes play to pause and upgrades equal winged eggs into a creature. Current expanded island, more creature levels and special terrain counts; no further gameplay input. - [reviewed-demo-end](screenshots/VKS/dshimlensskattefnc2024/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit Der var ingen gevinst i dette demo-spil. and no combinations left. No replay or Buy input. **Game-feel proposal (not observed):** Show both source items and the upgraded result, then explain progress. Incompatible targets need immediate local feedback; no-combination states must distinguish resupply from true completion. **Limits and unverified branches:** - One ten-kroner no-prize ticket observed. Centre chest and automatic triple upgrades/terrain expansion reviewed, but manual drag placement, achieved paired creature reward, five-terrain threshold and silver-chest/diamond bonus remain guide-derived. No bonus state claimed. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dshimlensskattefnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Hulens Hemmeligheder **Primary family:** Frontier pair removal. **Subtype:** Match accessible pairs and open a local frontier. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal active upper bats; equal pairs depart and release local lower bats, while darker rows stay blocked. Two manual grey/pink reveals do not match. Actual Auto pairs and continues the frontier; a caped vampire appears late at the right alcove. Final three different bats retain unpaid 2.50/5/5 kr plaques, total zero and explicit no-prize. Exposed plaques are not collected results. Guide describes captured-firefly reshuffles and vampire transformation/attached payouts; their exact mechanics remain unexercised. **Design interpretation:** Reveal accessible pieces, remove matching pairs and unlock local pieces behind them. Recovery pieces can extend play when the accessible frontier has no match. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dshulenshemmelighederfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Retained 006 first reveals grey bat; second manual reveal gives pink bat. Unlike pair stays, lower frontier not yet released. - [reviewed-auto-progress](screenshots/VKS/dshulenshemmelighederfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual Auto changes play to pause and exposes further upper bats. Original passive-0011 shows matching departing pair, passive-0013 caped vampire in right alcove and blocked amount frontier, passive-0015 three unmatched bats. - [reviewed-demo-end](screenshots/VKS/dshulenshemmelighederfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Explicit no-prize, no replay or Buy input. **Game-feel proposal (not observed):** Connect the pair before departure, then visibly activate only newly accessible pieces. Attached amounts should transfer only when the qualifying removal occurs. **Limits and unverified branches:** - One five-kroner no-prize ticket reviewed. Actual upper-to-lower pairing frontier, Auto and late caped vampire appearance observed. Firefly capture/use, exact vampire transformation and unmatched-vampire payout remain guide-derived; no manual recovery or separate bonus observed. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dshulenshemmelighederfnc2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## I fuldt flor **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Match three equal amounts within each of three six-petal main flowers labelled Spil 1-3. A flower symbol in the separate bee bonus awards its indicated amount: three main flowers plus one bonus give four chances. The reviewed ticket had no main triple; its bee flower explains hypothetical 25 kr. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsifuldtflor2023/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Prior flower-face input exposed no amount. Separate actual top petal input fully revealed 25 kr, without enlargement. - [reviewed-auto-progress](screenshots/DKS/dsifuldtflor2023/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual Autoskrab became Stop autoskrab and exposed additional petals. - [reviewed-demo-end](screenshots/DKS/dsifuldtflor2023/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit conditional hypothetical 25 kr terminal, not real winnings. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One hypothetical 25 kr ticket observed, not real winnings. Three main flowers plus separate bee resolve four chances for this skin. Main-panel triple and fully manual completion unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsifuldtflor2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/i-fuldt-flor); association caveats above still apply. ## Ingen ko på isen **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three six-amount cow panels and match three equal amounts within one panel; amounts cannot be pooled across cows. A cow symbol in the separate small-cow bonus satisfies its result condition. The reviewed ticket had no panel triple and SKI instead of cow, followed by explicit no-prize. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsingenkopaisen2019/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Main cow first enlarged in 004; separate actual input partially scratches without exposing all values. - [reviewed-demo-end](screenshots/DKS/dsingenkopaisen2019/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit Ingen gevinst denne gang after read-only waiting; replay and Buy untouched. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One no-prize ticket observed. Enlargement, partial scratch and actual Skrab alt exercised; separate visible Autoskrab, successful panel triple and cow bonus unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsingenkopaisen2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/ingen-ko-p%C3%A5-isen); association caveats above still apply. ## Julekalender **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Main symbol counts plus Advent and gift reveal conditions. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal24 main fields and collect type-dependent Christmas-symbol counts. Actual field1 reveals mistletoe; Auto finishes all main rows below thresholds, then automatically zooms snowglobe and reveals church,horn,heart,angel each0kr before explicit no-prize. Four Advent reveals and separate gift bonus have guide-described individual-symbol conditions; gift qualification not exercised. Do not infer date gating from calendar art. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsjulekalenderfnc2026/2026-11-08T19-40-55-622Z/headed-2026-11-09/005-click.png): Actual field1 reveals mistletoe with one input; no broad calendar/Advent gating claim. - [reviewed-auto-progress](screenshots/VKS/dsjulekalenderfnc2026/2026-11-08T19-40-55-622Z/headed-2026-11-09/007-wait.png): Actual play in006 becomes pause; current almost complete main grid, all eight reward rows still incomplete. - [reviewed-demo-end](screenshots/VKS/dsjulekalenderfnc2026/2026-11-08T19-40-55-622Z/headed-2026-11-09/009-wait.png): Explicit no-prize after snowglobe returns to complete main grid. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Earlier headless interruption after snowglobe zoom retained; fresh headed browser completes without recovery. Fields1 and23 were revealed in November across reviewed attempts, but daily/date gating, persistence and gift-bonus qualification remain untested. One losing ticket only. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsjulekalenderfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/julekalender); association caveats above still apply. ## Jungletårnet **Primary family:** Rotating and placing pieces. **Subtype:** Rotate and place supplied pieces. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Tap a supplied jungle piece to rotate; the guide describes drag/drop placement and permanently locked landed pieces. Actual Auto places pieces, builds a scrolling tower, adds a platform and advances six jewel meters toward fifteen. At zero pieces all six remained incomplete and explicit no-prize appeared. Guide-described fallen/exploded-piece collection and three-box milestone choice remain unverified. **Design interpretation:** Rotation was observed; manual placement was not. Growing height and permanent placements distinguish this from a match puzzle. Its configured help points to another title, so unobserved guide-only details need extra caution. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsjungletaarnetfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One tap rotated the initial piece horizontally; fifteen pieces remain. No manual placement or drag/drop claimed. - [reviewed-auto-progress](screenshots/VKS/dsjungletaarnetfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual play becomes pause and automatically places first piece, reducing fifteen to fourteen. Later original waits show scrolling tower, new platform and meter/height progression. - [reviewed-demo-end](screenshots/VKS/dsjungletaarnetfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Explicit no-prize at zero pieces; six meters finish at 7, 4, 12, 6, 13 and 9 of fifteen. No three-box choice observed. **Game-feel proposal (not observed):** Provide a readable landing preview, settled-piece response and predictable camera movement. Keep targeting stable while the tower scrolls; landing animation should return to rest. **Limits and unverified branches:** - Configured help incorrectly points to Rigtige Rør; exact Jungletårnet guide remains a flagged candidate. Actual rotation, Auto placement, platform/height progression and no-prize reviewed. Manual drag/drop, exploded-piece effects and guide-described three-box milestone choice were not observed. - Help URL is missing, unmatched or conflicts with the unique storefront guide identity; association is a candidate from the exact normalized storefront slug. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsjungletaarnetfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Juvelregn **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Attempt-driven connected jewel lines, stars and wheel trigger. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Use four attempts to obtain three connected equal jewels horizontally, vertically or diagonally; a magic jewel is wild. Three accumulated gold stars form an independent condition and +1/+2/+3 extend attempts. A wheel symbol unlocks a GO-controlled wheel after attempts end. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsjuvelregn2021/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One Start fills thirty jewel cells and reduces attempts to three. Grey controls during reveal were not clicked; grid later clears between attempts. - [reviewed-auto-progress](screenshots/FDJ/dsjuvelregn2021/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): One enabled Auto input continues attempts, displays gold-star and rainbow-wild symbols and reduces remaining attempts to two; winning combinations not claimed. - [reviewed-demo-end](screenshots/FDJ/dsjuvelregn2021/2026-11-08T19-40-55-622Z/live-reviewed/passive-0019.png): Direct full-size review confirms full no-prize terminal after remaining attempts; no wheel or replay/purchase input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Current Start, Auto, jewel grid, special-symbol appearance and no-prize terminal reviewed. Additional attempts, successful wild lines, three-star reward and deferred wheel remain unverified. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsjuvelregn2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/Juvelregn); association caveats above still apply. ## Kaffepausen **Primary family:** Reference matching. **Subtype:** Reference-symbol equality per target cell. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal five reference symbols under coffee beans, then fifteen symbol/amount cells under cups. Each actual reference/revealed-symbol match awards the indicated cup result. Compare uncovered named icons, not bean/cup decorations. The reviewed ticket had no matches and explicit no-prize. **Design interpretation:** Reveal reference numbers or icons, then compare target cells with them. Equality is against the reference set, not merely another target. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dskaffepausen2019/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One bean-reference input only partially scratches the actual hidden icon. - [reviewed-demo-end](screenshots/DKS/dskaffepausen2019/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Explicit Ingen gevinst denne gang after read-only waiting; replay and Buy untouched. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - One no-prize ticket observed. Actual Skrab alt exercised, separate visible Autoskrab and successful matches unexercised. A partial reference scratch is not a full symbol reveal. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dskaffepausen2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/kaffepausen); association caveats above still apply. ## Kaffepausen XL **Primary family:** Reference matching. **Subtype:** Reference-symbol equality per target cell. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal five bean reference symbols and compare them against twenty-five revealed cup symbols. Matching cups award their indicated amounts. A cinnamon roll in the separate bonus gives its displayed result; another pastry is insufficient. The reviewed VAFFEL match explains hypothetical 30 kr, while KRINGLE leaves bonus unpaid. **Design interpretation:** Reveal reference numbers or icons, then compare target cells with them. Equality is against the reference set, not merely another target. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dskaffepausenxl2021/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual first cup input partially scratches its symbol/amount without enlargement. Earlier bonus input did not establish a qualifying symbol. - [reviewed-demo-end](screenshots/DKS/dskaffepausenxl2021/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit conditional hypothetical 30 kr after waiting, not real winnings. No replay or Buy input. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - One hypothetical 30 kr ticket observed, not real winnings. Actual Skrab alt exercised, separate visible Autoskrab and successful cinnamon-roll bonus unexercised. Inline bonus is not an unlocked phase. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dskaffepausenxl2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/kaffepausen-xl); association caveats above still apply. ## Kanonkuglen **Primary family:** Aimed matching projectiles. **Subtype:** Aim projectiles to create matching chains. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose a landing point for each of 30 fired balls; chains of at least three equal balls enter colour counters. Fifteen of a colour meet its result condition; current counters show amounts still missing, not collected totals. Incoming balls approach a red danger zone and become non-winning grey stones if they reach it. Bomb, chameleon and hyper balls respectively clear hit balls, match the hit colour or clear random balls. Reviewed manual bomb reduced two remaining counters; Auto ended with all counters still positive and explicit no-prize. Finish after all balls. **Design interpretation:** Targets count down toward the required fifteen, while incoming balls and a danger zone add temporal presentation. The recorded bomb changed counters, but full aim precision and collision feel remain unmeasured. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dskanonkuglenfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One board-point input fired supplied bomb. Shots 30 to 29; yellow/green remainder 15 to 14. Cleared only hit balls, not a successful triple claimed. - [reviewed-auto-progress](screenshots/VKS/dskanonkuglenfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Start Autospil became Stop Autospil; shots reached 27 and board changed. Later 008 shows incoming rows and Hyperkugle. - [reviewed-demo-end](screenshots/VKS/dskanonkuglenfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Zero shots and explicit Der var ingen gevinst i dette demo-spil. Remaining colour counts positive; no replay or Buy input. **Game-feel proposal (not observed):** Make aim, release, collision, matching and meter transfer legible. Brief local recoil or squash can convey contact; preserve aim and avoid shaking the whole board on every shot. **Limits and unverified branches:** - One no-prize ticket observed. Explicit HTML Try, selector and no-money confirmation reviewed; canvas Buy-styled selector is not standalone demo authorization. Manual bomb, actual Auto, incoming rows and Hyperkugle appearance reviewed. Successful colour threshold, chameleon and danger-zone conversion remain unverified. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dskanonkuglenfnc2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/kanonkuglen); association caveats above still apply. ## Kanonkuglen 2 **Primary family:** Aimed matching projectiles. **Subtype:** Aim projectiles to create matching chains. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Fire 25 balls to create matching chains of at least three and fill colour counters. Current four colour meters increase toward 60, unlike the first game's remaining-to-15 counters. Glass balls bounce into four bottom bins with separate thresholds; super balls bounce and remove random balls. Complete qualifying counters and finish after all shots and effects. Reviewed ticket ended with hypothetical 12,50 kr while all colour meters stayed below 60; exact lower-bin payout decomposition is not established. **Design interpretation:** Its colour meters count up toward sixty, unlike the first title. Lower bins can supply results even when the main colour meters are incomplete. The recorded result was not fully decomposed by bin. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dskanonkuglen2fnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): One actual board-point input in 005 reduced shot counter to 24. Read-only settling leaves colour meters at zero; initial cannon art does not prove a glass-ball effect. - [reviewed-auto-progress](screenshots/VKS/dskanonkuglen2fnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual play triangle became pause; shots reached 23. Later 008 shows falling glass balls, lower-bin counts and /60 meter progress. - [reviewed-demo-end](screenshots/VKS/dskanonkuglen2fnc2025/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Explicit Du kunne have vundet 12,50 kr after final shot/effects, not earlier running total. All four colour meters below 60. **Game-feel proposal (not observed):** Make aim, release, collision, matching and meter transfer legible. Brief local recoil or squash can convey contact; preserve aim and avoid shaking the whole board on every shot. **Limits and unverified branches:** - One hypothetical 12,50 kr ticket observed, not real winnings. Manual shot, actual Auto, glass motion and lower-bin progression reviewed. Exact repeated-bin payout decomposition and super-ball effect unverified; no danger-zone conversion imported from first game. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dskanonkuglen2fnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/kanonkuglen-2); association caveats above still apply. ## Kodeknækkeren **Primary family:** Ordered code hypotheses. **Subtype:** Ordered four-colour code then reward reveal. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Submit ordered guesses of four coloured balls, up to seven guesses. Green feedback means correct position, yellow means present elsewhere, and red means absent/excess. Solving within seven attaches a multiplier to one randomly selected reward. Then reveal thirty-two reward balls; eight of one colour meet its meter, and the multiplier applies only if its assigned reward is actually won. Reviewed Auto solved in five guesses for 2X assigned to green, but green stopped at 7/8; only blue 8/8 explains hypothetical 2,50 kr, without doubling. **Design interpretation:** There are two different successes: solve a positional code, then qualify a reward in the reveal phase. A multiplier can attach to a colour that never reaches its threshold. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dskodeknaekkerenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/010-click.png): Four individually observed palette inputs black/purple/orange/green, then enabled submit arrow. Green correct-position black ring and actual explanation retained; no outcome improvement implied. - [reviewed-auto-progress](screenshots/VKS/dskodeknaekkerenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/012-click.png): Actual play triangle becomes pause and fills further ordered guesses. No additional guesses/continuation inputs during Auto. - [reviewed-demo-end](screenshots/VKS/dskodeknaekkerenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/015-wait.png): Explicit Du kunne have vundet 2,50 kr, separate from reward animation. No replay or Buy input. **Game-feel proposal (not observed):** Return position-correct/present/absent feedback without relying solely on colour. Explain the stage transition and attach any multiplier visibly to its specific eligible reward. **Limits and unverified branches:** - One hypothetical 2,50 kr ticket observed, not real winnings. Manual ordered submission, actual Auto, five-guess solution, mandatory reward reveal and nonqualifying multiplied green row reviewed. Fully manual puzzle solution, failed-puzzle path and successful multiplied reward unexercised. A solved puzzle does not improve the lottery result. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dskodeknaekkerenfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/kodeknaekkeren); association caveats above still apply. ## Kort på stribe **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Reference cards complete lines on four independent boards. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal 25 reference cards, then compare suit and rank on four separate five-by-five boards; matching cards register automatically. Five uninterrupted matching cards in a horizontal, vertical or diagonal line meet that board's orientation-dependent condition. Lines cannot combine cards from different boards. Reviewed orange bottom row in Spil 1 matches its 30 kr horizontal strip and hypothetical 30 kr. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dskortpastribe2022/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One reference-fan input partially scratches several card faces; not a full reference reveal or separate manual transfer. - [reviewed-demo-end](screenshots/DKS/dskortpastribe2022/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit conditional hypothetical 30 kr after read-only wait; no replay/Buy input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One hypothetical 30 kr ticket observed, not real winnings. Actual partial reference scratch and Skrab alt exercised; separate visible Autoskrab unexercised. Successful vertical/diagonal lines and fully manual completion unverified. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dskortpastribe2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/kort-paa-stribe); association caveats above still apply. ## Kugleregn **Primary family:** Pegboard drops and landing collections. **Subtype:** Release batches through a pegboard. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Release 20 balls individually or in batches of up to five through a peg pyramid into reward bins. Each batch requires another input; it is not continuous Auto. Filled bins meet their own result conditions. A random +1 splits a ball; a blue glowing peg enables trampoline-like returns from gaps rather than losing balls. Finish after all balls resolve. Two completed purple 2 kr bins explain the reviewed hypothetical 4 kr; other partial bins are unpaid. **Design interpretation:** One-to-five-ball batches require new input; this is not continuous Auto. Landing-bin completion matters, not the number of visible balls alone. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dskugleregnfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): One large-control input in 005 reduced 20 to 19; after settling, one purple segment fills and total remains zero. Not aiming or a full reveal. - [reviewed-demo-end](screenshots/VKS/dskugleregnfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/011-wait.png): Explicit Du kunne have vundet 4 kr after zero balls, disabled drop controls and two completed purple 2 kr bins. No replay or Buy input. **Game-feel proposal (not observed):** Acknowledge release immediately, keep trajectories readable and confirm the actual landing. Distinguish a batch from continuous Auto and avoid implying that the player selected an unselectable landing. **Limits and unverified branches:** - One hypothetical 4 kr ticket observed, not real winnings. Single and repeatedly observed five-ball batches exercised; no Auto/reveal-all claimed. Glowing blue peg visible but actual return and +1 splitting effects remain guide-only. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dskugleregnfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/kugleregn); association caveats above still apply. ## Kys frøen **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three six-amount frog panels and match three equal amounts within a panel. The lower frog pair shares one field. A frog symbol in the separate lotus bonus meets its condition. Reviewed right panel had three 25 kr values, explaining hypothetical 25 kr; FISK in lotus leaves bonus unpaid. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dskysfroen2022/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Lotus first enlarged in 004, exposing inline bonus instruction. Separate input only partly scratches its hidden symbol. - [reviewed-demo-end](screenshots/DKS/dskysfroen2022/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit conditional hypothetical 25 kr terminal; no replay or purchase input. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One hypothetical 25 kr ticket observed, not real winnings. Lotus enlargement/partial scratch and actual Skrab alt exercised; separate visible Autoskrab and successful frog-symbol bonus unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dskysfroen2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/kys-froen); association caveats above still apply. ## Lykkeposen **Primary family:** Frontier pair removal. **Subtype:** Match accessible pairs and open a local frontier. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal accessible grey bags; match revealed character types, not merely two grey covers. Matching pairs disappear and expose bags behind, with attached coins contributing to the running total. Actual Auto reached explicit hypothetical 1 kr while many bags remained blocked. The guide describes magic bags moving aside and later revealing again when access is exhausted; that specific continuation remains unverified. **Design interpretation:** Reveal accessible pieces, remove matching pairs and unlock local pieces behind them. Recovery pieces can extend play when the accessible frontier has no match. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dslykkeposenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Two individually observed front-row inputs reveal different pink and blue bag characters. Bright-eyed frontier differs from sleeping blocked bags. - [reviewed-auto-progress](screenshots/VKS/dslykkeposenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual play becomes pause; matching pink pair removal exposes bags behind. Passive originals retain further pair/frontier and attached-coin progression. - [reviewed-demo-end](screenshots/VKS/dslykkeposenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit hypothetical 1 kr terminal with remaining blocked bags; not actual winnings or full clearance. **Game-feel proposal (not observed):** Connect the pair before departure, then visibly activate only newly accessible pieces. Attached amounts should transfer only when the qualifying removal occurs. **Limits and unverified branches:** - Actual two-bag manual reveal, Auto matching/frontier progression and hypothetical 1 kr reviewed. Purple/star characters visible, but guide-described stored magic-bag re-reveal was not established. No full manual solution, alternative layout or board-clear claim. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dslykkeposenfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Lykkerunden **Primary family:** Wheel turns and layered collection. **Subtype:** Guide-described wheel progression; live play unavailable. **Evidence:** Guide only; game unavailable. **Rules and progression:** Use five wheel turns, potentially extended by lucky objects. Each lucky symbol/number/colour gives a turn, raises collection values and moves inward toward the bonus wheel; all three unlock it. Collection combinations and immediate amounts are separate result sources. Finish the remaining turns and any unlocked bonus. **Design interpretation:** Only guide-derived rules can be analyzed. No usable board, input, Auto, bonus or terminal has been verified; no game-feel judgement is supportable. **Prior inspection observations:** - No manual/progression/terminal observation is available under these evidence IDs; do not infer direct control verification from an overall status. **Game-feel proposal (not observed):** Proposed only: show the spin result, the exact collection delta and whether a turn was spent or added. Do not claim existing timing or feedback quality without a playable capture. **Limits and unverified branches:** - Anonymous access remains unavailable: latest normal-browser navigation automatically redirects to https://id-dlo.danskespil.dk/webflow/login (Log på Rød Konto) before any game input. Full-page screenshot and sanitized metadata retained at analysis/screenshots/DKS/dslykkerunden2023/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/diagnostic-page.png and diagnostic-page.json. No authentication, account creation or Afbryd input selected. Earlier isolated retry remained at Vent mens spillet indlaeses after 45 plus 60 seconds. No healthy board, manual action, Auto, bonus or terminal verified; game art, visual load and modernity remain unassessed. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dslykkerunden2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/lykkerunden); association caveats above still apply. ## Lykkesymboler **Primary family:** Reference matching. **Subtype:** Reference-symbol equality per target cell. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal five reference symbols under horseshoes, then twenty-five symbol/amount cells under clovers. Each actual matching reference/revealed symbol meets its displayed result condition. Compare uncovered named icons, not horseshoe/clover cover art. Reviewed gold ARMBAND and 40 kr cell explain hypothetical 40 kr. **Design interpretation:** Reveal reference numbers or icons, then compare target cells with them. Equality is against the reference set, not merely another target. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dslykkesymboler2023/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One actual horseshoe input partly scratches a hidden reference icon; no complete reveal inferred. - [reviewed-auto-progress](screenshots/DKS/dslykkesymboler2023/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Actual Autoskrab becomes Stop autoskrab, reveals all five references and begins first grid cell. - [reviewed-demo-end](screenshots/DKS/dslykkesymboler2023/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Explicit conditional hypothetical 40 kr after automatic completion, not real winnings. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - Fresh anonymous ticket supersedes earlier instructions-only attempt. One hypothetical 40 kr result observed; fully manual completion unexercised. Only Autoskrab observed, no Skrab alt assumed from coffee-family resemblance. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dslykkesymboler2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/lykkesymboler); association caveats above still apply. ## Lykketræf **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Reference-number hybrid with retrospective extra-number matching. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal five of six unknown reference positions, rather than choosing known number values. Compare their supplied numbers against 15 single-number bars, six paired-number fields requiring both matches, then a 16-cell board requiring four matches on a row/column. After the third game, GO presents three unknown safes; reveal one for an extra reference number and press Start to compare it retrospectively across the earlier boards. Auto can reveal the main fields. Presentation choices do not determine the lottery outcome. **Design interpretation:** An extra reference number is applied retrospectively to three earlier boards. Feedback must revisit affected panels instead of leaving the new number as an isolated reveal. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dslykketraef2022/2026-11-08T19-40-55-622Z/live-reviewed/009-click.png): Top-left bar manually revealed 22 and its potential 100,000 kr. No reference match; total remains zero. - [reviewed-auto-progress](screenshots/FDJ/dslykketraef2022/2026-11-08T19-40-55-622Z/live-reviewed/010-click.png): One Auto input revealed more game-one bars. Subsequent read-only observation reached the extra-chance GO prompt after the main boards. - [reviewed-demo-end](screenshots/FDJ/dslykketraef2022/2026-11-08T19-40-55-622Z/live-reviewed/passive-0015.png): Direct full-size review confirms Ingen gevinst denne gang before the later automatic return to entry. Returned selection is not used as terminal proof. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One anonymous Try ticket, manual bar, Auto, actual safe bonus and transient no-prize terminal reviewed. This does not establish winning behavior or every selectable position. References and the safe value are unknown before reveal; choices do not control the lottery outcome. No server demo flag or no-money dialog asserted. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dslykketraef2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/lykketraef); association caveats above still apply. ## Magiske elementer **Primary family:** Group clearing and column refresh. **Subtype:** Click an existing connected same-colour group. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose Try, a demo presentation and the explicit no-money confirmation. Remove connected groups of at least two equal elements during 15 moves; removed tiles refill and reduce the corresponding colour remainder. Fill successive reward rows of a colour, carrying overflow forward. Line/colour/area clears and recolouring yield stars; stored stars trigger effects in an automatic final Starstorm at zero moves. Gifts can grant additional moves according to the guide, but none were observed here. End only after the storm and any actual extra moves, not at the first zero-move display. The play triangle can continue automatically and changes to pause. **Design interpretation:** Boblebasserne, Fugle i Paradis and Magiske elementer select existing connected groups. Plisk & Plask instead replaces a selected column and resolves newly formed groups automatically. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsmagiskeelementerfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One click on the adjacent three-lightning bottom-row group removed those tiles, refilled columns, reduced moves to 14 and lightning remainder to 37. No threshold/prize reached. - [reviewed-auto-progress](screenshots/VKS/dsmagiskeelementerfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One blue play-triangle input becomes pause and continues automatically to eight moves. A special effect appears; further progression stores stars. No separate repeated clicks issued. - [reviewed-demo-end](screenshots/VKS/dsmagiskeelementerfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Direct full-size image and frame text confirm Der var ingen gevinst i dette demo-spil. No Buy, Try or dismissal selected. **Game-feel proposal (not observed):** Preview the affected group or replacement column. Animate collection toward the correct meter and label deferred effects after the move budget reaches zero. **Limits and unverified branches:** - 5 kr anonymous demo, one three-tile manual group, automatic progression and actual three-star Starstorm reviewed through no-prize terminal. Successful reward-row completion, overflow, gifts and extra moves remain unexercised. No server demo flag or outcome-control claim. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsmagiskeelementerfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Mahjong **Primary family:** Exposed-tile or small-set pair matching. **Subtype:** Identical exposed tiles with a free left or right side. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose Try, a demo layout and the explicit no-money confirmation. Select two identical exposed tiles; at least one left/right side in the same layer must be free. Fjern par can remove one currently eligible pair per input; reobserve rather than assuming autoplay. Removing a coloured tile awards its indicated result according to the guide, but merely seeing it is not an award. Finish if no legal pair remains even with tiles still visible. Clearing all tiles opens a separate pair-reveal bonus according to the guide; this ticket did not clear. Choose among layouts without inferring lottery-outcome advantages. **Design interpretation:** Match pairs subject to the title-specific access rule. Mahjong has exposed/free-side constraints; shell reveals use a small hidden set rather than a deep unlock frontier. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsmahjongfnc2022/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): First exposed upper-left five-character tile highlighted; selecting its matching exposed upper-right face removed both. No coloured tile award or total increase occurred. - [reviewed-demo-end](screenshots/VKS/dsmahjongfnc2022/2026-11-08T19-40-55-622Z/live-reviewed/024-wait.png): After a final pair removal left six tiles and zero total, read-only observation showed Ikke flere mulige træk and Der var ingen gevinst i dette demo-spil. No further helper, Buy or Try selected. **Game-feel proposal (not observed):** Explain availability at the selected object. Use a short selection response and an unmistakable paired departure; a one-pair helper must not look like continuous Auto. **Limits and unverified branches:** - One compact-square 2 kr layout, a manually selected matching pair and individually observed Fjern par assistance reviewed through no-pair/no-prize terminal. Other layouts, Hjælp input, coloured-tile awards and the board-clear bonus remain unexercised. Assistance did not guarantee clearance or winnings. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsmahjongfnc2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Mega Quick **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose a colour, explicitly Try, then reveal four separate panels and match three equal amounts within a panel. One click can reveal all nine values in a panel. The right middle panel has numbered-moneybag monthly-payment conditions; the left middle panel has a three-coin/monthly-symbol condition. Autoskrab completes remaining panels. Presentation choice does not determine the lottery outcome. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsmega2026/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): One top-panel click revealed its entire nine-value area. Two 250 kr values do not meet the three-equal condition. - [reviewed-auto-progress](screenshots/DKS/dsmega2026/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): One Autoskrab revealed remaining panels and shows Stop autoskrab. Only one coin/monthly and two equal numbered-moneybag symbols appeared; neither three-symbol condition was met. - [reviewed-demo-end](screenshots/DKS/dsmega2026/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Direct image review confirms Ingen gevinst denne gang in the result overlay. Buy, Try again and close were not selected. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Pink presentation, one complete manual panel and Auto to no-prize terminal reviewed. Monthly-payment winning conditions and other colours remain unexercised; special-symbol appearances are not awards. Explicit anonymous Try is the demo provenance. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsmega2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/mega-quick); association caveats above still apply. ## Mega månedsløn **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Explicitly Try, then reveal one large and nine small fields and find three equal amounts within a field. A small-field click can make only a partial scratch. Three money-bundle symbols in the large field represent the monthly-payment condition. Separate Skrab alt reveals remaining fields; wait through count-up animation for the explicit demo terminal and do not infer a prize from an intermediate amount. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsmegamanedslon2023/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One top-left mirrored-ball click scratched only part of its surface. Unlike Millionjagten, no separate enlarged panel opened. - [reviewed-demo-end](screenshots/DKS/dsmegamanedslon2023/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Direct full-size review confirms explicit if-purchased hypothetical 50 kr wording. Neither Try again nor Buy was selected; no real-money prize claimed. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One partial manual scratch and Skrab alt to hypothetical 50 kr terminal reviewed. Autoskrab and a successful monthly-payment condition were not exercised. Count-up amounts are transient animation, not separate results. Explicit anonymous Try is the demo provenance, not a server flag/no-money dialog. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsmegamanedslon2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/mega%20maanedsloen); association caveats above still apply. ## Millionjagten **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Explicitly Try, then reveal 16 independent panels and look for three equal amounts within each panel. A first panel click enlarges its cover; a further click can scratch only a small patch. Separate Skrab alt completes remaining panels; Autoskrab is another visible control, not the input exercised here. After completion, click a result panel to inspect its revealed values without starting another ticket. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsmillionjagten2019/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): First top-left click enlarged the panel; the second click scratched only a small central patch. This is not a fully revealed amount or completed panel. - [reviewed-demo-end](screenshots/DKS/dsmillionjagten2019/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Direct review confirms explicit if-purchased hypothetical 75 kr wording after Skrab alt. Neither Try again nor Buy was selected. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One expanded manual partial scratch and Skrab alt to hypothetical 75 kr terminal reviewed. Autoskrab was visible but not selected. Panel layouts vary; the reviewed completed winning panel contains four values, not an assumed universal grid size. No real-money prize or server demo flag asserted. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsmillionjagten2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/millionjagten); association caveats above still apply. ## Millionjagten XL **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Explicitly Try, then reveal 25 independent panels and check for three equal amounts within each panel. First clicking a panel enlarges its cover; a further click can scratch only a small patch. Separate Skrab alt completes remaining panels. Autoskrab is also visible but was not exercised in this inspection. Finish at the explicit demo terminal without selecting replay or Buy. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsmillionjagtenxl2019/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): First chosen-panel click enlarged its cover; second click scratched a small patch without fully revealing its values. - [reviewed-demo-end](screenshots/DKS/dsmillionjagtenxl2019/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Direct full-size review confirms explicit if-purchased hypothetical 75 kr terminal. Try again, Buy and close were not selected. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One enlarged manual partial scratch and Skrab alt to hypothetical 75 kr terminal reviewed. Visible Autoskrab and post-terminal panel details were not exercised. More panels do not establish greater outcome agency; no real-money prize or server demo flag asserted. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsmillionjagtenxl2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/millionjagten-xl); association caveats above still apply. ## Million Quick **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose a ticket colour, then explicitly Try for an anonymous demo. Reveal all three panels and match three equal amounts within a panel, not across separate panels. The top panel comprises nine individually clickable cells; the two lower panels each contain nine values/symbols. Three coin/monthly symbols in the middle panel meet its monthly-payment condition. Autoskrab reveals remaining fields. Colour choice does not determine the lottery outcome. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsmillion2026/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): One top-left click fully revealed 200 kr; all other fields remain covered. - [reviewed-auto-progress](screenshots/DKS/dsmillion2026/2026-11-08T19-40-55-622Z/live-reviewed/009-click.png): One Autoskrab reveals further cells and becomes Stop autoskrab. No Stop or additional start was selected. - [reviewed-demo-end](screenshots/DKS/dsmillion2026/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Direct image review confirms Tillykke and explicit if-purchased hypothetical 25 kr wording, not real winnings. Buy and Try again were not selected. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Pink presentation, one manual reveal and auto completion reviewed through a hypothetical 25 kr terminal. Other colours and a successful monthly-symbol condition were not exercised. Explicit anonymous Try is the demo provenance, not a server flag or no-money dialog. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsmillion2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/million); association caveats above still apply. ## Mini Quick **Primary family:** Amount matching and panel reveals. **Subtype:** Reveal individual amounts; match three across the ticket. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal all fields on the selected Mini ticket and look for three equal amounts. At most one result is awarded per ticket. The historical representative demo observed colour selection and auto reveal, but current version freshness still needs confirmation. **Design interpretation:** The assessment summary contains a stale freshness warning. More specific current-run evidence records a manual full-cell reveal and Auto terminal. This report uses those observations without rewriting the original assessment. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsmini2026/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Same-ticket top-left amount fully revealed by one click. - [reviewed-demo-end](screenshots/DKS/dsmini2026/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Direct image review confirms Ingen gevinst denne gang result and replay/buy controls; neither selected. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Current-run manual reveal and auto terminal reviewed. Demo provenance is explicit anonymous Try, not an observed server flag or no-money dialog. Other colours not exercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsmini2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/mini-quick); association caveats above still apply. ## Nattens drømme **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Reveal cells with automatic adjacency fusion and locked coin collection. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal board cells; six identical symbols complete a meter. One input fully reveals coffee, adjacent flower does not fuse with it. Actual Auto reveals more; equal adjacent flowers fuse into one two-symbol cell and reopen a purple swirl underneath, later three flowers share one cell. Fusions store locked prize coins; six unlock their sum and seventh adds its value. Final coins 0.50/0.25/0.25/0.50/0.25/0.25/2 kr total four, matching hypothetical 4 kr. All eight symbol meters remain below six; their visible larger potentials are unpaid. This is automatic adjacency fusion, not manual tile dragging. **Design interpretation:** Equal adjacent revealed symbols fuse automatically and reopen space. The user does not drag tiles into upgrades. Coin unlocking and symbol meters have separate thresholds. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsnattensdroemmefnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Retained 005 top-left input fully reveals coffee and advances one slot; current adjacent flower advances its meter. Different symbols do not fuse. - [reviewed-auto-progress](screenshots/VKS/dsnattensdroemmefnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto changes play to pause and reveals further coffee. Retained passive-0010 shows two flowers fused in second-row second cell, swirl reopening top-row second, first locked 0,50 kr; passive-0020 shows more reopenings and second stored coin. - [reviewed-demo-end](screenshots/VKS/dsnattensdroemmefnc2025/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit Du kunne have vundet 4 kr. No replay or Buy input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One five-kroner hypothetical 4 kr ticket observed. Automatic fusion, swirl reopening and seven unlocked coins reviewed. No manual drag/upgrade and no full symbol meter exercised; coin storage is inline, not a separately observed bonus. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsnattensdroemmefnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/nattens-droemme); association caveats above still apply. ## Ordet rundt **Primary family:** Word and letter games. **Subtype:** Construct target words; letter colours feed separate reward meters. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose five-, six- or seven-letter difficulty and construct target words from the circle, using guide-described drag or typing. Current medium uses R/N/U/A/B/D. One observed Hint reveals only B; actual Auto fills all nine targets and advances coloured ten-slot reward cookies. Rainbow BARDUN contains six different letter colours and contributes across meters. Completing target words does not guarantee a completed cookie: this ticket fills BUND/DUN/BAND/BAR/BRAND/RAN/BARDUN/AND/BAD but leaves all meters below ten and ends no-prize. Shuffle and non-target word list remain unexercised. **Design interpretation:** Constructing every target word does not automatically fill a reward meter. A hint revealing one letter is a single assistance action, not Auto. **Prior inspection observations:** - [reviewed-auto-progress](screenshots/VKS/dsordetrundtfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual Auto play becomes pause, fills cyan BAND and applies colour progress. No further input needed for remaining target words. - [reviewed-demo-end](screenshots/VKS/dsordetrundtfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit Der var ingen gevinst i dette demo-spil. after target completion, every prize cookie still incomplete. No replay or Buy input. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One medium/six-letter ten-kroner no-prize ticket observed. Typed/dragged word submission, non-target side list, Shuffle and easy/hard settings remain guide-derived. Different letter counts are experience settings, not different winning odds. Hint alone does not complete a target. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsordetrundtfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/ordet-rundt); association caveats above still apply. ## Pausefisk **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three six-amount main fish panels and find three equal amounts within one panel. A fish symbol in the separate conch bonus meets its condition. Four chances means three main panels plus bonus, not four fish panels. Reviewed SPRUTTE is not the qualifying fish, and no main triple appeared. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dspausefisk2022/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One fish input partly scratches amounts in place, not enlargement or complete reveal. - [reviewed-demo-end](screenshots/DKS/dspausefisk2022/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Explicit no-prize after completed reveal; separate Auto not exercised. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Actual partial fish scratch, bulk reveal and no-prize reviewed. Separate visible Autoskrab and a qualifying fish bonus remain unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dspausefisk2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/pausefisk); association caveats above still apply. ## Pakkejagt **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Open/zoom 24 gifts and match amounts within each, while collecting Christmas symbols across gifts; amount counts vary, so do not assume three displayed amounts per field. Three equal collected symbols form separate conditions. Manual gift-five selection enlarges, second click partly scratches; actual Autoskrab reveals all fields and snowflake IGLO. Three highlighted stars in gifts eight, nineteen and twenty-two accompany explicit hypothetical 100 kr, not amount triples there. Snowflake bonus is independent. Guide describes background dismissal and resuming one open ticket; persistence not tested. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dspakkejagt2023/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/008-click.png): First gift-five input enlarges; second input only partly scratches its amount/symbol cover. No complete manual reveal claimed. - [reviewed-auto-progress](screenshots/DKS/dspakkejagt2023/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/009-click.png): Actual Autoskrab starts automatic gift reveals; no financial or technical-recovery input. - [reviewed-demo-end](screenshots/DKS/dspakkejagt2023/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/010-wait.png): Explicit conditional hypothetical 100 kr after Auto, not inferred from highlighted fields alone. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - One hypothetical 100 kr ticket reviewed through ordinary grey Try. Earlier grey-button-only captures did not establish disabled state. Gift enlargement, partial scratching and actual Auto observed. Guide-described persistence, daily return and independent snowflake qualification remain untested. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dspakkejagt2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/pakkejagt); association caveats above still apply. ## Pengeregn **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal ten independent coin panels with differing numbers of hidden amounts; three equal amounts within one panel satisfy its condition. Actual Auto changes enlarged panel focus automatically. Three bold 60 kr values in the middle-left four-value panel explain hypothetical 60 kr. Silver probability-message coin is not a playable eleventh field; falling decorative coins are not rewards. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dspengeregn2023/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): First input enlarged a coin; separate current input left only a partial scratch. - [reviewed-auto-progress](screenshots/DKS/dspengeregn2023/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual Autoskrab becomes Stop autoskrab; first completed panel has five values, not three. Later waits show changing panel focus. - [reviewed-demo-end](screenshots/DKS/dspengeregn2023/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit conditional hypothetical 60 kr after automatic completion. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Actual enlargement, partial scratching, Auto and hypothetical 60 kr reviewed. No bulk control observed. Differing panel value counts must not be reduced to three hidden values or pooled across coins. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dspengeregn2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/pengeregn); association caveats above still apply. ## Platinbarren **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal five main bar panels and match three equal amounts or three equal panel-specific treasure symbols within one bar for their separate conditions. Monthly-payment cover headlines are potential, not awards. Reveal the separate sixth bonus field for three equal amounts. Reviewed bars/bonus had no triples; two equal treasure icons are insufficient. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsplatinbarren2022/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): First input enlarged Spil 1; separate input partially scratches without complete values. - [reviewed-demo-end](screenshots/DKS/dsplatinbarren2022/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit no-prize; two matching treasure symbols and paired bonus amounts do not qualify. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Actual enlargement, partial scratch, bulk reveal and no-prize reviewed. Separate visible Autoskrab and successful monthly-payment conditions unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsplatinbarren2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/platinbarren); association caveats above still apply. ## Plisk & Plask **Primary family:** Group clearing and column refresh. **Subtype:** Choose a column replacement; automatic group resolution. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** During nine turns choose one of four conches to replace its entire six-symbol column; symbols rise in bubbles. Newly formed adjacent clusters of at least three clear into counters to ten. Opening clusters automatically give purple shell six/ten and blue crystal four/ten before manual input. One first conch replaces column and leaves eight turns; actual Auto continues. Final left counts 8/10,7/10,5/10,9/10 and right 9/10,0/10,8/10,2/10 stay below threshold, explicit no-prize/zero. Visible pink shells do not count unless cleared as clusters. Guide describes fish expansion and three-crab interrupting bubble bonus; neither independently exercised. **Design interpretation:** The meaningful choice is which column to replace, not which existing group to clear. Opening groups can resolve before input. Its inclusion under group-clear in older tags hides this important distinction. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dspliskplaskfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One first conch input replaces first six-symbol column; other columns retained, eight turns remain. Not an adjacent swap or clicked existing cluster. - [reviewed-auto-progress](screenshots/VKS/dspliskplaskfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto changes play to pause and fires another conch, replacement symbols rise inside bubbles; seven turns remain. Crowned crab symbol appears, but no bonus phase subsequently enters. - [reviewed-demo-end](screenshots/VKS/dspliskplaskfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit Der var ingen gevinst i dette demo-spil. and zero turns. No replay or Buy input. **Game-feel proposal (not observed):** Preview the affected group or replacement column. Animate collection toward the correct meter and label deferred effects after the move budget reaches zero. **Limits and unverified branches:** - One five-kroner no-prize ticket observed. Opening cluster resolution, one manual column replacement and actual Auto exercised. Specific expanding fish effect and three-crab bonus remain guide-derived; one appearing crowned crab is insufficient proof of bonus. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dspliskplaskfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/plisk-plask); association caveats above still apply. ## Quick for livet **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal one large twenty-entry field and nine small five-amount panels. Three equal amounts within one panel meet its condition; do not pool across panels. Three money bundles in the large field have the monthly-payment condition. Reviewed two bundles and all incomplete amount matches explain explicit no-prize, despite recurring-payment cover art. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsquickforlivet2023/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One large-field input scratches a small patch in place, not complete reveal or separate enlargement. - [reviewed-auto-progress](screenshots/DKS/dsquickforlivet2023/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Actual Auto becomes Stop autoskrab and reveals five-value small panels; large field completes later. - [reviewed-demo-end](screenshots/DKS/dsquickforlivet2023/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Explicit no-prize after all ten panels; recurring-payment headline is not an award. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Actual partial headline scratch, Auto, completed detail and no-prize reviewed. No bulk control observed. Successful recurring-payment qualification and fulfillment unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsquickforlivet2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/quick-for-livet); association caveats above still apply. ## Regnbueguld **Primary family:** Guided routes, exploration and chains. **Subtype:** Follow revealed arrows from three starts until goal or stop. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal each of three clover starts, then follow revealed arrows until a goal or red-cross stop. A completed start-to-pot route qualifies its pot; a revealed potential pot amount alone does not. Independently collect three suns or three coins. Actual Auto left all traced paths stopped and collected one sun/two coins, corroborated by explicit no-prize. **Design interpretation:** Includes revealed-arrow routes, reachable-target movement, row-by-row risk, exposed-cell excavation and traced matching chains. These share spatial progression, not identical controls. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsregnbueguld2020/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One Start 1 clover input leaves only a partial scratch; no complete arrow or manual path claimed. - [reviewed-auto-progress](screenshots/DKS/dsregnbueguld2020/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Actual Auto becomes Stop autoskrab and reveals a directed Start 1 path, coin and sun progression. - [reviewed-demo-end](screenshots/DKS/dsregnbueguld2020/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Explicit no-prize despite all four visible potential pot amounts and partial collection strips. **Game-feel proposal (not observed):** Show reachable or selectable cells and the resource cost before commitment. After a move, explain energy, lives, remaining attempts and newly opened cells locally. **Limits and unverified branches:** - Actual partial start scratch, Auto paths and no-prize reviewed. Full manual path-following, successful goal and successful collection conditions unexercised. Visible separate Skrab alt not exercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsregnbueguld2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/regnbueguld); association caveats above still apply. ## Rigtige Rør **Primary family:** Non-crossing connection puzzles. **Subtype:** Non-crossing endpoint connections. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Connect matching colour/symbol endpoint pairs without crossing or overlap. Current easy five-by-five board has six pairs. Single endpoint click does not draw; actual play automatically draws routes and vacuums objects into seven ascending meters. All six paths complete, but only full object meters qualify: 10/10 pays 5 kr and 11/11 pays 15 kr, explaining hypothetical 20 kr. Other counts 9/10,10/11,9/12,9/12,8/13 remain unpaid. Guide describes manual redrawing, larger boards and delayed hard-mode feedback, not exercised here. **Design interpretation:** The routing task can be fully solved while some collection meters remain incomplete. One endpoint click did not draw a route; manual drawing/redrawing responsiveness remains unverified. **Prior inspection observations:** - [reviewed-auto-progress](screenshots/VKS/dsrigtigeroerfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual white/green play becomes pause, red/orange routes draw automatically and reward objects visibly travel inside pipes. No drag or extra input. - [reviewed-demo-end](screenshots/VKS/dsrigtigeroerfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit Du kunne have vundet 20 kr. after six connections/object transfer. Only 5 kr and 15 kr meter labels glow. No replay or Buy input. **Game-feel proposal (not observed):** Preview the route and invalid crossing point; distinguish endpoint selection from drawing. On completion, show exactly which objects enter which meters. **Limits and unverified branches:** - One easy five-by-five five-kroner hypothetical 20 kr ticket observed. Single red endpoint click does not route; manual drag, invalid-route correction, hard feedback and larger sizes remain guide-derived. Board sizes/settings are experience choices, not outcome odds. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsrigtigeroerfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/rigtige-roer); association caveats above still apply. ## Rumekspressen **Primary family:** Adjacent-swap match-three. **Subtype:** Adjacent swaps with title-specific secondary progression. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Swap adjacent spacecraft into lines of at least three during fifteen moves and collect twenty of a type. Headed-browser red/blue swap makes three reds, moves15 to14 and red20 to17. Actual Auto changes play to pause and completes all moves: orange row alone qualifies5kr; other seven remainders positive, explicit hypothetical5kr. Earlier ticket retained pink curved turbo route and changing highlights. Guide describes rotation every three moves, random routes, white random clears and brown always-turbo; exact exceptions not independently established. **Design interpretation:** Exchange adjacent symbols to form lines, then resolve matches, cascades and title-specific collection or environmental effects within a move budget. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsrumekspressenfnc2024/2026-11-08T19-40-55-622Z/headed-2026-11-09/006-click.png): Two-click top red/second-row blue swap forms three reds, moves15 to14 and red remainder20 to17. - [reviewed-auto-progress](screenshots/VKS/dsrumekspressenfnc2024/2026-11-08T19-40-55-622Z/headed-2026-11-09/007-click.png): Actual play becomes pause; thirteen moves and clearing routes, initial green turbo. No further gameplay input. - [reviewed-demo-end](screenshots/VKS/dsrumekspressenfnc2024/2026-11-08T19-40-55-622Z/headed-2026-11-09/008-wait.png): Explicit hypothetical5kr at zero moves: orange5kr row qualifies; other seven still-needed counters positive. **Game-feel proposal (not observed):** Present swap, match, effect destination and counter update in that order. Buffer or clearly acknowledge input while cascades resolve; reserve stronger impact for special events. **Limits and unverified branches:** - Earlier headless ticket interruption at zero moves retained; fresh headed browser completes without recovery. Ordinary two-click swaps observed across two tickets. Exact three-move turbo cadence, random route distribution and white/brown exceptions remain guide-derived. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsrumekspressenfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Skatkammeret **Primary family:** Tile or creature upgrading. **Subtype:** Equal-item or equal-value pair upgrading. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Combine equal symbols to upgrade each of ten groups through five levels; visible instruction says drag or double-click, not adjacent three-symbol swap. Manual bag input adds bracelet and first meter segment while bag remains. Actual Auto upgrades boots into jar and continues merges/bag supplies. Only wrapped sweets reach complete twenty-kroner meter, explaining hypothetical twenty; nine other group amounts stay unpaid. Four gold/two grey crowns do not unlock six-crown bonus. Guide describes six amount reveals and pair condition after six crowns; not entered. Wait past no-combinations for explicit terminal. **Design interpretation:** Item groups upgrade through levels with new supplies. A bag tap is not proof of a successful manual merge. Six crowns are a distinct bonus gate; partial crowns are not a bonus. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsskatkammeretfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One bag input adds blue/orange bracelet and fills first segment of its formerly empty meter; bag remains. No automatic-merge effect credited to manual drag. - [reviewed-auto-progress](screenshots/VKS/dsskatkammeretfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto becomes pause, two boots combine into green jar and other equal symbols move together. Retained 008 shows later upgrades and four crowns. - [reviewed-demo-end](screenshots/VKS/dsskatkammeretfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/010-wait.png): Explicit Du kunne have vundet 20 kr, no replay or purchase input. **Game-feel proposal (not observed):** Show both source items and the upgraded result, then explain progress. Incompatible targets need immediate local feedback; no-combination states must distinguish resupply from true completion. **Limits and unverified branches:** - One twenty-kroner hypothetical twenty ticket reviewed. Actual manual bag supply and automatic upgrades observed; drag/double-click instruction visible but not manually exercised. Six-crown bonus remains guide-derived. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsskatkammeretfnc2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Skovens mystik **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Consecutive three-symbol lines with multiplying wilds. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal tiles and find three equal consecutive symbols horizontally, vertically or diagonally. X multiplier symbols are wild and multiply a qualifying line; two wilds apply both multipliers. Finish the available tiles. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dsskovensmystik2022/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One top-row arrow reveals five symbols, not just one, and that arrow disappears; remaining row arrows stay available. - [reviewed-auto-progress](screenshots/FDJ/dsskovensmystik2022/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One Auto continues row reveals, showing X5 and X8 wilds. No successful multiplied line was observed. - [reviewed-demo-end](screenshots/FDJ/dsskovensmystik2022/2026-11-08T19-40-55-622Z/live-reviewed/passive-0005.png): Direct full-size review confirms uppercase full no-prize wording after the finished grid; no replay or purchase input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Current complete-row arrow reveal, Auto, X5/X8 appearances and no-prize terminal reviewed. Individual cell input, winning multiplied line and stacked-wild reward remain unverified. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsskovensmystik2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/skovens-mystik); association caveats above still apply. ## Skyd papegøjen **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three six-amount main parrot panels and match three equal amounts within one panel. A feather in the smaller fourth parrot bonus meets its condition. Four chances means three main panels plus inline bonus. Reviewed AEG fails the feather condition and no main triple appeared. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsskydpapegojen2019/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): First bonus input enlarged the red parrot; separate scratch left a partial patch. - [reviewed-demo-end](screenshots/DKS/dsskydpapegojen2019/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit no-prize; egg is not the feather qualification and Auto was not exercised. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Actual bonus enlargement/partial scratch, bulk reveal and no-prize reviewed. Separate visible Autoskrab and successful feather bonus unexercised. Not a shooting game despite its title. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsskydpapegojen2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/skyd-papegoejen); association caveats above still apply. ## Sommerferie **Primary family:** Amount matching and panel reveals. **Subtype:** Match equal amounts within each independent panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three six-entry main panels and match three equal amounts within a panel. Three parasols in the first field have a recurring-summer-payment condition; the reviewed two are insufficient. A sun in the separate bonus qualifies its shown amount. Reviewed sun with 30 kr explains hypothetical 30 kr while all main panels remain unpaid. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dssommerferie2023/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): Main-panel input partially scratches in place, without enlargement. - [reviewed-auto-progress](screenshots/DKS/dssommerferie2023/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Actual Auto becomes Stop autoskrab and exposes two parasols, two 100 kr and two 5000 kr in first panel; no triple. - [reviewed-demo-end](screenshots/DKS/dssommerferie2023/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Explicit conditional hypothetical 30 kr, not real winnings or recurring summer payments. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Actual partial scratch, Auto and bonus-only hypothetical 30 kr reviewed. Two parasols do not establish recurring-payment qualification. No bulk control observed. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dssommerferie2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/sommerferie); association caveats above still apply. ## Sommerfuglens Vingesus **Primary family:** Frontier pair removal. **Subtype:** Match accessible pairs and open a local frontier. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal glowing active lower cocoons; equal butterflies fly away and release local cocoons behind them. Manual first two white/orange butterflies match and activate one next cocoon, not the entire row. Actual Auto continues pairing. Final four different butterflies include blue with unpaid 2.50 kr; upper rows remain blocked, total zero and explicit no-prize. Neither two-tortoiseshell nor golden top gate opens. Guide describes stored swallowtail continuation, expanding five-cocoon triple bonus and full-clear nine-golden-cocoon bonus; none exercised. **Design interpretation:** Reveal accessible pieces, remove matching pairs and unlock local pieces behind them. Recovery pieces can extend play when the accessible frontier has no match. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dssommerfuglensfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Retained 005 reveals white/orange butterfly. Second matches; both depart and one local cocoon immediately behind becomes active, not whole next row. - [reviewed-auto-progress](screenshots/DKS/dssommerfuglensfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto changes play to pause and continues from newly active cocoon. Original passive-0010/0020 show further paired departures and local releases; no separate bonus or manual reserve input. - [reviewed-demo-end](screenshots/DKS/dssommerfuglensfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit no-prize, no replay or Buy input. **Game-feel proposal (not observed):** Connect the pair before departure, then visibly activate only newly accessible pieces. Attached amounts should transfer only when the qualifying removal occurs. **Limits and unverified branches:** - Provider DKS with fnc suffix retained. One five-kroner no-prize ticket reviewed, including actual manual pair departure/local release and Auto. Swallowtail stored continuation, tortoiseshell bonus and golden-cocoon bonus remain guide-derived. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dssommerfuglensfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/sommerfuglens-vingesus); association caveats above still apply. ## Sommerhaven **Primary family:** Word and letter games. **Subtype:** Supplied letters; independently rewarded whole words. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal reference letters and apply only those letters across 17 guide-described independent words; a completed whole word gives its own result. One manual input partly scratches supplied cover; actual Autoskrab reveals and marks words. Visible DISTANCE remains incomplete despite one-million amount. SOLVOGN bonus does not satisfy butterfly condition; explicit no-prize. This is not crossword word-count aggregation. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dssommerhaven2025/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/004-click.png): One first supplied-letter input only partly scratches butterfly cover; no complete letter reveal or manual transfer claimed. - [reviewed-auto-progress](screenshots/DKS/dssommerhaven2025/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/005-click.png): Actual Autoskrab begins supplied-letter and word-field reveals. - [reviewed-demo-end](screenshots/DKS/dssommerhaven2025/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/006-wait.png): Explicit Ingen gevinst denne gang after Auto; bonus is SOLVOGN, not qualifying butterfly. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One no-prize demo through ordinary grey Try; earlier colour-only captures did not establish disabled state. Partial manual supplied-cover scratching and actual Auto reviewed, not manual letter transfer. Lower radial words extend below this viewport; no individual outcome claim for unseen rows. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dssommerhaven2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/sommerhaven); association caveats above still apply. ## Spladask **Primary family:** Pegboard drops and landing collections. **Subtype:** Launch into row/column collections while revealing source symbols. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Launch fifteen source balls by click or guide-described swipe; landing is guide-described random, not player-selected. One actual pink input reveals a bell underneath and lands on green top one-ball 5 kr row. Actual Auto launches remaining balls and source symbols. First source row three bells 5 kr plus green top row 5 kr plus fourth green column 10 kr explain hypothetical twenty. Pink two-key gate still locked, so partial rows there do not pay. Green three keys separately release extra balls and conditional doubling; two unhit keys/locked extras remain, no doubled reward. Finish available balls and reveals. **Design interpretation:** Launch or release objects, let the presented trajectory resolve, and accumulate landing results. Batch size, source reveals and locked rows/columns vary by title. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsspladaskfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): One first pink input in retained 005 launches without destination choice, reveals bell underneath and lands on green top 5 kr one-ball row. Position randomness remains guide-described, not inferred from one landing. - [reviewed-auto-progress](screenshots/VKS/dsspladaskfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto shows Autospil aktiveret and pause icon, launches further balls and reveals underlying source symbols. - [reviewed-demo-end](screenshots/VKS/dsspladaskfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit Du kunne have vundet 20 kr. and total 20,00 kr. No replay or Buy input. **Game-feel proposal (not observed):** Acknowledge release immediately, keep trajectories readable and confirm the actual landing. Distinguish a batch from continuous Auto and avoid implying that the player selected an unselectable landing. **Limits and unverified branches:** - One Christmas ten-kroner hypothetical 20 kr ticket observed. Click launch and actual Auto exercised, not swiping or destination control. Guide explicitly describes random placement. Pink gate, full three-key extra-ball access and doubling remain unachieved; one green key/extra ball participates under Auto without full unlock. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsspladaskfnc2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Sprængfarlige frugter **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Button-triggered area coverage, collection lines and conditional multiplier. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Press red gameplay buttons to explode current board fruits; covered cells determine points, not number of fruit pictures. A single upper button explodes all visible fruits and repopulates board, leaving eight of nine buttons. First settled table counts 2/6/2,0/4/5,6/4/4. Actual Auto completes remaining explosions. Final apple/banana/orange MAX qualifies top 40 kr row, and strawberry/kiwi/orange MAX completes marked 2x diagonal, explaining hypothetical eighty. Lemon/mango/watermelon stay twelve/fifteen, blocking other prize lines. Multiplier is not a standalone award or bonus; final fruit pictures do not add untransferred points. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsspraengfarligefrugterfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Retained 005 shows single upper red button exploding all board fruit with pieces flying towards table. Read-only settled wait shows repopulated board/eight buttons and counts 2/6/2,0/4/5,6/4/4. Area points, not one point per pictured fruit. - [reviewed-auto-progress](screenshots/VKS/dsspraengfarligefrugterfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto becomes pause and runs remaining red buttons/explosion transfers. No aim, drag or fruit choice. - [reviewed-demo-end](screenshots/VKS/dsspraengfarligefrugterfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit Du kunne have vundet 80 kr, no replay or purchase input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One ten-kroner hypothetical eighty ticket reviewed. Actual single-button whole-board explosion, area point transfer, repopulation, Auto and qualifying doubled line observed. No manual aim/target selection or separate bonus. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsspraengfarligefrugterfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Sprængfyldt **Primary family:** Reference matching. **Subtype:** Reference-number equality per target cell. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal four reference numbers under stars, then fifteen number/amount fields. Actual single star input only partly scratches; Autoskrab reveals all. References 31/16/17/43 match none of 47/35/12/26/26,39/21/34/23/44,18/42/23/37/48, explaining explicit no-prize. Each matched number would qualify its displayed amount once. Large 500 covers and visible 500 kr amounts are not automatic awards; this is number matching, not fruit explosion or area collection. **Design interpretation:** Reveal reference numbers or icons, then compare target cells with them. Equality is against the reference set, not merely another target. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsspraengfyldt2024/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One first-star input only partly scratches cover; no complete reference value or manual matching claimed. - [reviewed-auto-progress](screenshots/DKS/dsspraengfyldt2024/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Actual Autoskrab becomes Stop autoskrab, reveals 31/16/17/43 and begins fifteen fields. - [reviewed-demo-end](screenshots/DKS/dsspraengfyldt2024/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Explicit Ingen gevinst denne gang in demo reached through Try, not inferred from unchanged numbers. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - One Try no-prize ticket reviewed, including partial manual star scratch and actual Autoskrab. Full manual scratch and successful number qualification remain unexercised; no server demo flag asserted. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsspraengfyldt2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/spraengfyldt); association caveats above still apply. ## Spøgelsesjagt **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Search-tile reveals across rooms; conditional automatic chase. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal nine brown search tiles; one manual input animates room search then reveals blueprint and first meter segment, not player-steered movement. Auto completes first room, consumes emergency lantern and resets nine tiles for room two while preserving counters. Final book/bell/watch 4/5,5/6,6/7 and battery/blueprint/compass 3/4,3/4,4/5 are all one short, total zero/no-prize. Two/three green ghosts do not open chase and no third-room lantern appears. Guide describes conditional third room and automatic timed chase with x1-x3, diamonds/time clocks; not exercised. **Design interpretation:** A room-search animation is not player-steered movement. Auto can consume a lantern and reset the search grid while preserving counters. The conditional chase was not reached. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsspoegelsesjagtfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Retained 005 shows magnifier search animation from one top-left tile input; settled read-only wait reveals blueprint and first meter segment. No direct character steering. - [reviewed-auto-progress](screenshots/VKS/dsspoegelsesjagtfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto becomes pause and reveals remaining search tiles. Original passive-0020 preserves completed first room with two ghosts and emergency lantern still lit. - [reviewed-demo-end](screenshots/VKS/dsspoegelsesjagtfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Explicit no-prize, no replay or purchase input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One five-kroner no-prize ticket reviewed, actual manual search and automatic first-to-second-room transition. No manual character steering, third room or timed chase observed; their rules remain guide-derived. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsspoegelsesjagtfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Stenmaskernes Hemmelighed **Primary family:** Frontier pair removal. **Subtype:** Match accessible pairs and open a local frontier. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal bright active bottom statues; dark ones remain blocked. Two manual reveals give different masks and a blue energy bowl. Actual Auto pairs matching masks, removes them and releases local frontier statues. Passive originals show automatic golden tornado after blue bowl empties, not manual recovery. Four removed 2.50 kr plaques plus removed 7.50 kr explain hypothetical 17.50 kr. Final three different masks still carry 10/5/5 kr; these exposed but unremoved potentials do not pay twenty. Upper pyramid remains blocked and no totem bonus opens. Candidate guide describes lightning/crocodile alternatives and full-clear/two-ruby bonus; unexercised. **Design interpretation:** Reveal accessible pieces, remove matching pairs and unlock local pieces behind them. Recovery pieces can extend play when the accessible frontier has no match. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsstenmaskernefnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Retained 006 first statue reveals purple mask; second gives different orange mask, so no pair departure yet. Left energy bowl glows blue. - [reviewed-auto-progress](screenshots/VKS/dsstenmaskernefnc2025/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual Auto changes play to pause and creates/departs equal orange masks, exposes local statues. No black/dark-frontier bypass. - [reviewed-demo-end](screenshots/VKS/dsstenmaskernefnc2025/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Explicit Du kunne have vundet 17,50 kr. No replay or Buy input. **Game-feel proposal (not observed):** Connect the pair before departure, then visibly activate only newly accessible pieces. Attached amounts should transfer only when the qualifying removal occurs. **Limits and unverified branches:** - Configured help points to Plisk & Plask; unique Stenmaskernes Hemmelighed guide remains candidate. One five-kroner hypothetical 17,50 kr ticket observed, actual pairing/frontier and automatic golden tornado reviewed. Manual recovery choice, lightning/crocodile, full clearance, ruby trigger and totem bonus remain unexercised. - Help URL is missing, unmatched or conflicts with the unique storefront guide identity; association is a candidate from the exact normalized storefront slug. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsstenmaskernefnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Strandfesten **Primary family:** Word and letter games. **Subtype:** Supplied letters; independently rewarded whole words. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal eighteen supplied letters and apply them across seventeen individual words. A fully completed word qualifies its indicated amount; coloured individual matches and visible prize strips are insufficient. Reviewed BOOMERANG lacks E and ULV lacks V; no word completes. Inline parasol bonus has its own condition, failed by actual SURFBRAET. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsstrandfesten2020/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One beach-ball input only partly scratches a reference; no complete supplied letter or manual transfer claimed. - [reviewed-auto-progress](screenshots/DKS/dsstrandfesten2020/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Actual Auto becomes Stop autoskrab and colours supplied AE/T matches automatically. Individual-word conditions, not pooled word-count table. - [reviewed-demo-end](screenshots/DKS/dsstrandfesten2020/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit no-prize after all references, prize strips and inline bonus; no replay input. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - Actual partial reference scratch, Auto letter transfer, result detail and no-prize reviewed. Full manual transfer and successful word/bonus qualification unexercised. Pre-round words recur in Svampejagt but actual ticket words change; no shared lottery mathematics inferred. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsstrandfesten2020`. [Guide URL recorded in the snapshot](http://danskespil.dk/quick/quick-guide/strandfesten); association caveats above still apply. ## Stjernejagt **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Independent star-conditioned field reveals. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal thirty card-like fields in a three-column scrollable list. A star in a field meets that field's indicated result condition. One observed input fully reveals airplane/200 kr, not a partial scratch or qualifying star. Actual Autoskrab flips and scrolls through the list automatically. This ticket ends at explicit no-prize despite visible planet/million-kroner potential; finish all fields before judging the ticket. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsstjernejagt2025/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One first-card input fully reveals airplane/200 kr without enlargement. This is not a partial scratch; airplane is not qualifying star. - [reviewed-auto-progress](screenshots/DKS/dsstjernejagt2025/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Actual Autoskrab becomes Stop autoskrab, flips cards and scrolls the internal list automatically to later rows. No manual scroll/drag or bulk control exercised. - [reviewed-demo-end](screenshots/DKS/dsstjernejagt2025/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit Ingen gevinst denne gang after retained 006 final lower rows. Planet with visible million-kroner potential is not qualifying star. No replay or Buy input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One no-prize ticket observed. Actual Auto scrolls and flips through the internal list; manual scrolling, bulk reveal and a successful star remain unexercised. Thirty fields repeat one condition, not thirty separate rules. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsstjernejagt2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/stjernejagt); association caveats above still apply. ## Stjernestund **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Symbol recipes and deferred collected wheel turns. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal twenty fields and fill every required star in a reward row. One observed key adds one star to each of two differently sized key targets. Actual play/pause continues reveals; one collected wheel symbol adds one deferred turn, played only after main fields. Automatic wheel settles on one coin and highlights one-coin/0 kr tier, below two coins for 10 kr. This ticket leaves every main row incomplete and ends at explicit no-prize/zero. Guide describes variable star increments and further symbol/cash/extra-spin wheel effects, not all exercised. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsstjernestundfnc2026v2/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One upper-left input fully reveals key and adds one gold star to both key appearances: top two-star and ten-kroner four-star target. Does not complete either row. - [reviewed-auto-progress](screenshots/VKS/dsstjernestundfnc2026v2/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Actual gold play becomes pause and reveals further symbols. Retained 007 shows one wheel icon/one pending turn while several main cells remain covered; bonus is deferred. - [reviewed-demo-end](screenshots/VKS/dsstjernestundfnc2026v2/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Explicit Der var ingen gevinst i dette demo-spil. after wheel continuation. No replay or Buy input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One five-kroner no-prize ticket observed. Exact random star-increment distribution, extra wheel spins, direct cash/symbol wheel awards and multiple-coin prizes remain guide-derived. Technical suffix v2 is identity evidence, not proof of a behavioural change. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsstjernestundfnc2026v2`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/stjernestund); association caveats above still apply. ## Svampejagt **Primary family:** Word and letter games. **Subtype:** Supplied letters; independently rewarded whole words. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal eighteen supplied letters and apply them to seventeen independent words; each fully completed word qualifies its own amount. Actual complete GRAVEJR (Danish A-ring) is gold/white for hypothetical 50 kr. Partial coloured matches or potential prize strips on incomplete words do not qualify. Inline mushroom bonus fails on reviewed SO (pond) symbol. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dssvampejagt2020/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One mushroom reference input leaves only a partial scratch; no complete letter/manual transfer claimed. - [reviewed-auto-progress](screenshots/DKS/dssvampejagt2020/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Actual Auto becomes Stop autoskrab and transfers A-ring/U matches to actual words. - [reviewed-demo-end](screenshots/DKS/dssvampejagt2020/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit conditional hypothetical 50 kr after all letters, prize strips and bonus. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - Actual partial reference scratch, Auto transfer and hypothetical 50 kr reviewed. Manual transfer and qualifying mushroom bonus unexercised. Guide's bicycle example remains a template artifact. Pre-round layout similarity to Strandfesten does not establish actual ticket words or lottery mathematics. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dssvampejagt2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/svampejagt); association caveats above still apply. ## Snekugle **Primary family:** Word and letter games. **Subtype:** Supplied letters; independently rewarded whole words. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal reference letters and apply only those letters to twelve independent words. A fully completed word gives its indicated result. Manual reference reveals H; actual distinct Skrab alt reveals/marks all fields. Only completed GAB pays 30 kr; eleven other words remain incomplete. LYS in bonus is not qualifying heart. Separate Autoskrab visible but not exercised. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dssnekugle2022/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/004-click.png): First reference input fully reveals H; manual word-letter transfer not exercised. - [reviewed-demo-end](screenshots/DKS/dssnekugle2022/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/006-wait.png): Explicit conditional hypothetical 30 kr after bulk reveal. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One hypothetical 30 kr demo reviewed through ordinary grey Try; earlier colour-only captures did not establish disabled state. Actual H reveal and distinct Skrab alt observed. Separate Autoskrab, manual word transfer and qualifying heart remain unexercised. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dssnekugle2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/snekugle); association caveats above still apply. ## Svampeskoven **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Adjacent mushroom matches plus independent cluster-size sets. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal thirty-five grass hexagons; one observed input fully exposes a single purple mushroom. Four identical mushrooms in adjacent cells qualify, with a fifth doubling per guide/table. Independently, three cells each holding the same cluster size, from two to four mushrooms per cell, qualify regardless of mushroom type or position. This ticket has one three-green and one three-orange cell, lighting two of three three-dot targets; these are not six separate cluster cells. Actual play/pause completes all reveals and explicit no-prize follows. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dssvampeskovenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One upper-left grass cell fully reveals one purple mushroom, not a counted multi-mushroom cluster or drag action. - [reviewed-auto-progress](screenshots/VKS/dssvampeskovenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual hexagon play becomes pause, rain animation and further purple/green reveals. Later 008 retains two lit three-dot targets; no further input. - [reviewed-demo-end](screenshots/VKS/dssvampeskovenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Explicit Der var ingen gevinst i dette demo-spil. No replay or Buy input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One five-kroner no-prize ticket observed. Manual swipe, successful four/five-cell adjacency and successful three-cluster threshold remain unexercised. Two three-mushroom cells of different types do count toward one cluster-size row but remain below three. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dssvampeskovenfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Søde Sager **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Reveal cells with automatic group formation; conditional second board. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Choose Try, a demo presentation and the explicit no-money confirmation. Reveal cells without moving sweets; adjacent groups of three to five form automatically and each yields a coin. Five groups unlock their coin sum and clear/refill those groups according to the guide. Three Bonus symbols open a new board where three separate groups of the same candy type qualify for the sum of their individual, potentially different coins; unmatched groups do not count. Equal coin amounts alone are insufficient: a 5 kr peppermint group was excluded while three separate 5 kr candy-corn groups contributed 15 kr. Three bonus stars award the top condition; only two were observed. One green play triangle can continue automatically through both boards. **Design interpretation:** The bonus matches candy type across separate groups, not equal coin values. The main five-group unlock and the observed second-board bonus must remain separate in an explanation. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dssoedesagerfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): One upper-left covered hexagon revealed a single candy corn, not a swapped/moved tile or a completed matching group. - [reviewed-auto-progress](screenshots/VKS/dssoedesagerfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): One green play triangle becomes pause and reveals subsequent cells automatically. Two B symbols have lit the meter; no extra click or bonus condition inferred yet. - [reviewed-demo-end](screenshots/VKS/dssoedesagerfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Direct full-size image and frame text confirm Du kunne have vundet 15 kr. Returned main board shows bonus 15 kr and only two unpaid main-game coins. Neither Buy nor Try selected. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - 5 kr anonymous demo, one manual candy, automatic reveals, actual bonus and hypothetical 15 kr terminal reviewed. The main game's five-coin clear/refill was not reached. Bonus matched candy-corn coins happened to be equal; the guide permits differing values, but that successful variant was not exercised. Three-star award unobserved. Explicit no-money confirmation, not server demo flag. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dssoedesagerfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Sørøverskatten **Primary family:** Target selection and volley reveal. **Subtype:** Target selection followed by firing. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Select clear sea cells or use Affyr to fire a volley. One manual cell input places red reticle without firing; separate Affyr launches six balls and adds other target positions. All six shots miss, balls exhausted, all sunk-ship counters zero and captain slots empty, explaining explicit no-prize. Terminal fleet reveal is not a sunk fleet or award. Actual Auto triangle was not pressed. Guide describes hit/ship ammunition replenishment, compulsory adjacent completion, powder/Kraken effects, four-cell captain prize and all-ships matching-amount bonus; none exercised. **Design interpretation:** A manual click placed a reticle and did not fire. Affyr launched six shots. The terminal disclosure of hidden ships is informational, not evidence that those ships were sunk. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dssoeroeverskattenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Retained 005 marks one top-left sea cell with red reticle, does not fire. Separate actual Affyr input launches full six-ball volley with additional targets and miss splashes. Left Auto triangle untouched. - [reviewed-demo-end](screenshots/VKS/dssoeroeverskattenfnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit no-prize after volley, no additional Auto, reload or purchase input. **Game-feel proposal (not observed):** Keep a persistent target reticle until firing, visibly count ammunition, distinguish misses from hits, and separate final fleet exposure from ships actually sunk. **Limits and unverified branches:** - One five-kroner no-prize ticket reviewed. Actual single target marker and Affyr volley observed, not Auto triangle or all-six manual targets. Every shot missed; hit ammunition, constrained completion, powder/Kraken and fleet-clear bonus remain guide-derived. Choices do not control lottery outcome. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dssoeroeverskattenfnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Tripel Bogstavjagt **Primary family:** Word and letter games. **Subtype:** Supplied letters; completed-word count on separate crossword boards. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal fifteen common references and transfer them to three independent crosswords. Each board needs at least three valid horizontal/vertical whole words, at least three letters and bounded by black cells/edges. One K reveal does not transfer; observed Find letters transfers K across tabs without revealing more references. Actual Autoskrab reveals remaining common letters and three distinct local extras per board. This ticket completes JET/GUT, KARAKTER/GAL and ELEV/IDE: two per board, not pooled six, so no prize. Shared bonus word STOR, displayed with Danish O-stroke, lacks S/O-stroke; its visible 60 kr remains unpaid. **Design interpretation:** Shared supplied letters and local extra letters feed three independently scored crosswords. Two completed words on each board cannot be pooled into six. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dstripelbogstavjagt2019/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One common reference input fully reveals K, leaves board K letters white. Manual reveal alone does not transfer. - [reviewed-auto-progress](screenshots/DKS/dstripelbogstavjagt2019/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual Autoskrab becomes Stop autoskrab and reveals next common J. Later 009/010 retain shared-letter transfer, then local extras appearing after fifteen common references. - [reviewed-demo-end](screenshots/DKS/dstripelbogstavjagt2019/2026-11-08T19-40-55-622Z/live-reviewed/011-wait.png): Explicit Ingen gevinst denne gang after all shared/local reveals. No replay or Buy input. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One no-prize ticket observed. Find transfers already revealed letters and may visit other tabs, but does not reveal the rest. Successful three-word board/bonus and fully manual transfer remain unexercised. Local extras F/Y/N, W/P/A and I/P/D must not be shared across boards. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dstripelbogstavjagt2019`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/tripel-bogstavjagt); association caveats above still apply. ## Troldens skatte **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Four-symbol lines, Chance substitution, multiplier and cup bonus. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal 20 cells and find four identical symbols on a horizontal, vertical or diagonal line. Chance can complete three equal symbols; a question symbol multiplies the result. A magic gold cup opens a bonus choosing one of three bells for a prize reveal. **Design interpretation:** Reveal symbols or numbers into line conditions, accumulated thresholds or recipes. Adjacency and required counts differ by title; the revealed position is not generally a movable puzzle piece. **Prior inspection observations:** - [reviewed-manual](screenshots/FDJ/dstroldensskatte2020/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One top-left cell click reveals a cucumber; other cells remain covered. - [reviewed-auto-progress](screenshots/FDJ/dstroldensskatte2020/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): One Auto completes grid; four fried eggs highlight vertically on the 25 kr line and a 2 modifier is visible. No gold cup bonus occurred. - [reviewed-demo-end](screenshots/FDJ/dstroldensskatte2020/2026-11-08T19-40-55-622Z/live-reviewed/passive-0003.png): Direct full-size review confirms explicit hypothetical-prize message and 50 kr on the carved-stone plaque. No purchase or replay input; no real-money win. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Current manual reveal, Auto, vertical four-symbol line, 2 modifier and hypothetical 50 kr terminal reviewed. Chance-completed line, other multiplier values and gold-cup bell bonus remain unverified. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dstroldensskatte2020`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/troldens-skatte); association caveats above still apply. ## Tropefugle **Primary family:** Word and letter games. **Subtype:** Supplied letters; independently rewarded whole words. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal supplied letters and apply matching letters across seventeen independent words. A completed whole word awards its displayed result. Actual distinct Skrab alt marks matching letters but leaves every word incomplete; PAPEGØJE bonus does not satisfy flamingo condition, explicit no-prize. Supplied letters and word completion are not bird pair matching. **Design interpretation:** Language is the matching layer, but supplied-letter crosswords, independent words, word searches and constructed words are different interactions. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dstropefugle2022/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/004-click.png): First reference input only partly scratches flower; no fully revealed letter or manual word transfer claimed. - [reviewed-demo-end](screenshots/DKS/dstropefugle2022/2026-11-08T19-40-55-622Z/eligibility-2026-11-09/006-wait.png): Explicit Ingen gevinst denne gang after bulk reveal. **Game-feel proposal (not observed):** Trace supplied letter or word to affected cells; confirm whole-word completion separately from the eventual reward condition. Keep dense boards stable during feedback. **Limits and unverified branches:** - One no-prize demo through ordinary grey Try; earlier colour-only captures did not establish disabled state. Partial manual supplied-cover scratching and actual Skrab alt reviewed, not manual word transfer or separate Autoskrab. Guide's bicycle example is a reused template artifact, not an avian mechanic. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dstropefugle2022`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/tropefugle); association caveats above still apply. ## Tropefrugt **Primary family:** Guided routes, exploration and chains. **Subtype:** Trace equal adjacent fruits on a hex grid; per-turn bonus threshold. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Connect equal adjacent fruits into chains on hex grid during twelve moves; manual tracing remains unexercised. Actual Auto outlines ten connected blue fruits, uses one move and shows ten/nineteen current-turn bonus progress. A later five-fruit chain shows five/nineteen, not a cumulative meter. Nine reward targets count down from twenty; final remainders 20,3,7,4,20,5,3,10,20 all stay positive, explaining no-prize. Visible final fruit is not collected progress. Guide describes bombs and nineteen removed in one turn unlocking expanding flower/triple-silhouette hex bonus; not observed. **Design interpretation:** Chain tracing replaces swapping. The nineteen-fruit bonus condition is per turn, not cumulative; a later five-fruit chain resets the displayed current-turn progress. **Prior inspection observations:** - [reviewed-auto-progress](screenshots/VKS/dstropefrugtfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/005-click.png): Actual Auto becomes pause, outlines connected ten-blue chain, moves twelve to eleven, bonus ten/nineteen before point transfer. Retained 006 later outlines five pale fruits and gauge five/nineteen, not accumulated total. - [reviewed-demo-end](screenshots/VKS/dstropefrugtfnc2026/2026-11-08T19-40-55-622Z/live-reviewed/007-wait.png): Explicit no-prize after all twelve moves, not inferred from zero counter alone. **Game-feel proposal (not observed):** Show reachable or selectable cells and the resource cost before commitment. After a move, explain energy, lives, remaining attempts and newly opened cells locally. **Limits and unverified branches:** - One five-kroner no-prize ticket reviewed. Actual Auto chain outlines/reward decrements observed, not manual chain tracing, bomb effects or nineteen-fruit expanding bonus. No bonus entered. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dstropefrugtfnc2026`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/tropefrugt); association caveats above still apply. ## Vaffelisen **Primary family:** Reference matching. **Subtype:** Reference-number equality per target cell. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three cone winning numbers and nine scoop numbers with separate amount strips. Compare each scoop only with references; this ticket's 89/71/75 match none and explicit no-prize confirms zero despite visible 20,000 kr potentials. One observed scoop input reveals its number but leaves its amount covered; actual play/pause finishes all. Guide describes an actual bonus symbol unlocking three-equal multiplier reveal. Fixed BONUS legend alone is not that symbol; no multiplier phase observed. **Design interpretation:** Reveal reference numbers or icons, then compare target cells with them. Equality is against the reference set, not merely another target. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsvaffelisenfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Retained 006 cone input fully reveals 89; current separately reviewed strawberry scoop input reveals 81 but leaves its amount covered. No swipe or enlargement. - [reviewed-auto-progress](screenshots/DKS/dsvaffelisenfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual pink play becomes pause, reveals remaining references and separate strips/scoops. No additional input. - [reviewed-demo-end](screenshots/DKS/dsvaffelisenfnc2024/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Explicit Der var ingen gevinst i dette demo-spil. No replay or Buy input. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - One two-kroner no-prize ticket observed. Multiplier bonus and successful number match unexercised. Fixed BONUS legend is not an actually revealed bonus symbol, and prize strips remain separate from manual number reveal. Initial price-heading input did not select a presentation; cream panel did. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsvaffelisenfnc2024`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/vaffelisen); association caveats above still apply. ## Vaniljekransen **Primary family:** Reference matching. **Subtype:** Reference-number equality per target cell. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three winning numbers under Christmas hearts and twelve cookie numbers with separate amount strips. A cookie number must equal a winning number, not another cookie. One observed cookie input reveals 26 while its amount stays covered; a separate strip input reveals unpaid 200 kr. Actual play/pause completes all fields. Winning 34 matches 4 kr and 09 matches 1 kr, explaining hypothetical 5 kr; duplicate unmatched 26/78 are not awards. No bonus phase observed. **Design interpretation:** Reveal reference numbers or icons, then compare target cells with them. Equality is against the reference set, not merely another target. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsvaniljekransenfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Retained 005 heart input animates to 98; 006 cookie input reveals 26 but leaves its amount covered. Current separately reviewed strip input exposes 200 kr. Covers animate away after one input, not full manual dragging. - [reviewed-auto-progress](screenshots/VKS/dsvaniljekransenfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual bronze play becomes pause, reveals remaining cookies/strips and references without more input. - [reviewed-demo-end](screenshots/VKS/dsvaniljekransenfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/009-wait.png): Explicit Du kunne have vundet 5 kr. and total five; no replay or Buy input. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - One two-kroner hypothetical 5 kr ticket observed. Separate manual number/amount targets verified; full manual completion remains unexercised. No Vaffelisen multiplier bonus is described or observed here. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsvaniljekransenfnc2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Vejboden **Primary family:** Reference matching. **Subtype:** Reference-number equality per target cell. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal three winning-number signs and twelve produce fields, each hiding a number and amount. Compare actual numbers, not vegetable/fruit categories or decorative product names. Strawberry 48 matches reference 48 for hypothetical 2,50 kr on the reviewed ticket. Automatic entry return follows separate transient conditional result; do not replay from that return. **Design interpretation:** Reveal reference numbers or icons, then compare target cells with them. Equality is against the reference set, not merely another target. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsvejboden2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Separate inputs fully reveal reference 48 then jam 07/500 kr, no partial scratch or enlargement. - [reviewed-auto-progress](screenshots/DKS/dsvejboden2025/2026-11-08T19-40-55-622Z/live-reviewed/008-click.png): Actual Auto becomes Stop autoskrab and removes further goods, revealing number/amount signs. - [reviewed-demo-end](screenshots/DKS/dsvejboden2025/2026-11-08T19-40-55-622Z/live-reviewed/passive-0011.png): Original directly reviewed transient conditional hypothetical 2,50 kr before automatic entry return; not merely circled amount. **Game-feel proposal (not observed):** Link a qualifying target to its actual reference, then to the result. Keep number/symbol reveal separate from amount reveal where the game requires two steps. **Limits and unverified branches:** - Five-kroner presentation, full manual sign/goods reveal, Auto and original transient hypothetical 2,50 kr reviewed. Other presentations untested. No bulk control observed; automatically returned entry is not terminal proof by itself. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsvejboden2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/vejboden); association caveats above still apply. ## Verdens vildeste polarrejse **Primary family:** Amount matching and panel reveals. **Subtype:** Twelve individual reveals; three equal amounts or three UniQ symbols. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal twelve panels and find three equal amounts or three Quick UniQ symbols. Dismiss only visible informational help X, choose actual Try and inner blue Try, then explicit no-money confirmation. One manual panel fully reveals forty kroner; actual Auto reveals the rest. Ten/twenty/forty/hundred/two-hundred kroner each appear twice, plus two UniQ symbols: no triple, explicit no-prize. Trip headline is not an automatic award or bonus. Real prize fulfillment remains the official human process, never an agent action. **Design interpretation:** Reveal concealed amounts and satisfy the title-specific equality condition. Most multi-panel titles score each panel independently; Mini Quick and Verdens vildeste polarrejse compare their individual reveals across the ticket. Repeated panels increase work without necessarily adding a new rule. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dspolarrejsefnc2025/2026-11-08T19-40-55-622Z/live-reviewed/006-click.png): Single top-left panel input fully reveals forty kroner, not partial scratch. - [reviewed-auto-progress](screenshots/DKS/dspolarrejsefnc2025/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto becomes purple pause and reveals additional amount/UniQ panels. - [reviewed-demo-end](screenshots/DKS/dspolarrejsefnc2025/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit no-prize, no replay, trip fulfillment or purchase input. **Game-feel proposal (not observed):** Make panel selection, enlargement, partial scratching and full reveal visibly distinct. Give completed conditions a local confirmation; avoid impact shake on routine reveals. **Limits and unverified branches:** - Prior help obstruction resolved using visible X only. One explicit no-money no-prize demo, manual full panel reveal and Auto reviewed. Guide association remains candidate; actual in-game help corroborates three-match rule. Travel fulfillment remains human-only information, not an agent action. - Help URL is missing, unmatched or conflicts with the unique storefront guide identity; association is a candidate from the exact normalized storefront slug. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dspolarrejsefnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## XO **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Assigned X/O line reveals plus an independent amount-matching panel. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal X/O cells; three equal X or O symbols on a horizontal, vertical or diagonal line meet the adjacent reward condition, optionally modified by a multiplier. Separately match three equal amounts. Actual one-click X reveal and Auto end with XOX/OOX/XXO, no line: displayed 50x and 20 kr remain unpaid. Lower values 200/20/50000,1000/400/6,10/2/4 are all distinct, no triple; explicit no-prize. No adversarial placement or chosen symbol. **Design interpretation:** The board resembles tic-tac-toe, but players reveal assigned X/O symbols rather than choose placements against an opponent. A separate amount panel adds a second rule. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dsxofnc2025/2026-11-08T19-40-55-622Z/headed-2026-11-09/005-click.png): One upper-left cell input fully reveals X, not a chosen adversarial placement. - [reviewed-auto-progress](screenshots/VKS/dsxofnc2025/2026-11-08T19-40-55-622Z/headed-2026-11-09/006-click.png): Actual play becomes pause and further upper X/O cells reveal. - [reviewed-demo-end](screenshots/VKS/dsxofnc2025/2026-11-08T19-40-55-622Z/headed-2026-11-09/007-wait.png): Explicit no-prize; upper XOX/OOX/XXO has no qualifying line despite visible 50x and 20 kr. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Configured help incorrectly points to Plisk & Plask; exact XO storefront guide remains candidate. - Earlier headless technical failures retained; fresh headed browser succeeds without recovery. No specific engine defect inferred. - X/O presentation does not establish opponent turns or strategic tic-tac-toe. Only one losing ticket, no qualified multiplier path observed. - Help URL is missing, unmatched or conflicts with the unique storefront guide identity; association is a candidate from the exact normalized storefront slug. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsxofnc2025`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply. ## Yatzy **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Assigned five-die rows; highest qualifying combination per row. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Reveal five dice in each of six separate rows, comparing actual top faces with the displayed qualifying combinations. Only the highest applicable result per row counts; do not pool dice across rows. Initial first-die reveal unlocks Kast faces in that row. Reviewed fifth row 4,3,1,5,6 lacks two and is not either displayed straight. All six rows failed, corroborated by explicit no-prize. **Design interpretation:** Rows reveal assigned dice combinations; no ordinary hold-and-reroll decision is established. Only the highest qualifying combination within each row counts. **Prior inspection observations:** - [reviewed-manual](screenshots/DKS/dsyatzy2021/2026-11-08T19-40-55-622Z/live-reviewed/004-click.png): One first-die input reveals top face two; other first-row dice change from locks to Kast, later rows remain locked. Not a hold/reroll. - [reviewed-demo-end](screenshots/DKS/dsyatzy2021/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Explicit no-prize; background automatically shows locked covers again, not a new ticket-start input. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - Actual first-die reveal/row unlocking, bulk reveal and no-prize reviewed. Separate visible Autoskrab and successful combinations unexercised. No holding, choosing rerolls or live scoring-sheet strategy observed. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dsyatzy2021`. [Guide URL recorded in the snapshot](https://danskespil.dk/quick/quick-guide/yatzy); association caveats above still apply. ## Zombie Dans **Primary family:** Symbol/number lines, counts and reveal collections. **Subtype:** Reveal collection stopped by three skulls; minimum zombie threshold. **Evidence:** Rules plus prior demo records; unexercised details remain provisional. **Rules and progression:** Open graves to find zombies while skeletons add skulls; third skull stops collection. One manual indicated cell is empty. Actual Auto reaches four standing zombies and three skulls; explicit fourth-tier zero and no-prize agree, because at least five zombies are required. End dance-floor/disco presentation is not ghost-wheel bonus. Hidden heads exposed after termination do not count as extra collected zombies. Guide describes nearby group access and one-spin ghost wheel; neither manually exercised nor bonus entered. **Design interpretation:** Three skulls terminate collection. Revealing hidden zombies after termination does not add them to the collected count. A dance-floor ending is not evidence of the ghost-wheel bonus. **Prior inspection observations:** - [reviewed-manual](screenshots/VKS/dszombiedansfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/006-wait.png): Retained 005 shows indicated cell disturbed. Settled read-only wait leaves empty grave, no zombie or skull; no false frontier-release credit. - [reviewed-auto-progress](screenshots/VKS/dszombiedansfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/007-click.png): Actual Auto becomes pause and reveals skeleton. Original passive-0010 first zombie/two skulls explicitly says five zombies needed for prize. - [reviewed-demo-end](screenshots/VKS/dszombiedansfnc2023/2026-11-08T19-40-55-622Z/live-reviewed/008-wait.png): Explicit no-prize over coloured end dance-floor presentation, not bonus entry. **Game-feel proposal (not observed):** Show the exact qualifying line or counter delta. Distinguish a revealed potential, accumulated progress and an earned result with different states. **Limits and unverified branches:** - One ten-kroner no-prize ticket reviewed, including empty manual grave, Auto and three-skull stop with four zombies. Manual zombie-frontier release and ghost bonus wheel remain unexercised. End dance is not a bonus. - Individually summarized guide; unexercised rules remain guide-derived. **Source identity:** `dszombiedansfnc2023`. [Guide URL recorded in the snapshot](https://danskespil.dk/dlo/scapi/datafeed/2a295d214ebc4d99b0913b1fdf37c89c); association caveats above still apply.